Translations:Dummy/23/zh: Difference between revisions

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Created page with "* 设置指令<code>cl_dummy_control</code>的值为<code>1</code>会允许分身按照本体进行操作。这一功能会在一部分难以与分身合作通关的地图中起到良好的作用,或者可以使本体锤击分身时让其起跳而无需切换操作对象。然而请玩家谨慎使用该功能。通常情况下请保持该功能处于关闭状态,持续开启该功能可能会导致更多意料之外的情况发生。"
 
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* 设置指令<code>cl_dummy_control</code>的值为<code>1</code>会允许分身按照本体进行操作。这一功能会在一部分难以与分身合作通关的地图中起到良好的作用,或者可以使本体锤击分身时让其起跳而无需切换操作对象。然而请玩家谨慎使用该功能。通常情况下请保持该功能处于关闭状态,持续开启该功能可能会导致更多意料之外的情况发生。
* 设置指令<code>cl_dummy_control</code>的值为<code>1</code>会允许分身按照本体进行操作。这一功能会在一部分难以与分身合作通关的地图中起到良好的作用,或者可以使本体锤击分身时让其起跳而无需切换操作对象。但是需要谨慎使用该功能。通常情况下请保持该功能处于关闭状态,持续开启该功能可能会导致更多意料之外的情况发生。

Latest revision as of 21:13, 27 May 2023

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* Turning on <code>cl_dummy_control</code> allows the dummy to [[Special:MyLanguage/jump|jump]], [[Special:MyLanguage/hook|hook]], or fire at will. This can be useful for parts that are difficult for dummy on some maps, or for having the dummy jump when you hammerhit it without having to switch to the dummy. Use this command with caution, however, as it changes the behavior of the dummy drastically - it is recommended to keep the option off most of the time.
  • 设置指令cl_dummy_control的值为1会允许分身按照本体进行操作。这一功能会在一部分难以与分身合作通关的地图中起到良好的作用,或者可以使本体锤击分身时让其起跳而无需切换操作对象。但是需要谨慎使用该功能。通常情况下请保持该功能处于关闭状态,持续开启该功能可能会导致更多意料之外的情况发生。