Translations:How to contribute/21/en: Difference between revisions
Importing a new version from external source |
Importing a new version from external source |
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# Create a new map in the editor | #Create a new map in the editor | ||
# Set the background color to <code># | #Set the background color to <code>#5E84AEFF</code> | ||
## Click on the <code>quads</code> layer | ##Click on the <code>quads</code> layer | ||
## Right-click the corners of the rectangle | ##Right-click the corners of the rectangle | ||
## Insert the color value <code># | ##Insert the color value <code>#5E84AEFF</code> into the third to last field each each | ||
# The main focus should be that it is comprehensible | #The main focus should be that it is comprehensible | ||
# Keep the style simple and similar to the other videos | #Keep the style simple and similar to the other videos | ||
#* Use simple textures (preferably <code>grass_main</code>, combined with <code>generic_unhookable</code> and <code>font_teeworlds</code>) | #*Use simple textures (preferably <code>grass_main</code>, combined with <code>generic_unhookable</code> and <code>font_teeworlds</code>) | ||
#* Make it loopable, you can get creative with that :) | #*Make it loopable, you can get creative with that :) | ||
#* Insert a scale if suited | #*Insert a scale if suited |
Latest revision as of 16:23, 2 December 2023
- Create a new map in the editor
- Set the background color to
#5E84AEFF
- Click on the
quads
layer - Right-click the corners of the rectangle
- Insert the color value
#5E84AEFF
into the third to last field each each
- Click on the
- The main focus should be that it is comprehensible
- Keep the style simple and similar to the other videos
- Use simple textures (preferably
grass_main
, combined withgeneric_unhookable
andfont_teeworlds
) - Make it loopable, you can get creative with that :)
- Insert a scale if suited
- Use simple textures (preferably