Translations:Android Tutorial for DDNet 9.3.1/74/zh-cn: Difference between revisions

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Created page with "'''/storage/emulated/0/Android/data/tw.ddnet/files/data''',在这个路径你可以找到所有正在使用的材质。用新图片直接替换原材质,不改变文件名即可启用新材质。实体层材质在''editor''文件夹,文件名为'''entities_clear.png'''。如果你想添加皮肤,将文件直接放置于''skins''文件夹。其中''x_ninja.png''是默认tee在水里面的皮肤。同理,替换它但是不改变它的文件名可以更改tee在..."
 
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m FuzzyBot moved page Translations:DDNet Mobile Tutorial/74/zh-cn to Translations:Android Tutorial for DDNet 9.3.1/74/zh-cn without leaving a redirect: Part of translatable page "DDNet Mobile Tutorial"
 
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Latest revision as of 17:51, 23 December 2024

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Message definition (Android Tutorial for DDNet 9.3.1)
'''/storage/emulated/0/Android/data/tw.ddnet/files/data/''', there you can find every texture. Just replace the original texture without changing the file name. The entity texture is in the ''editor'' folder, its name is '''entities_clear.png'''. If you want to add skins, put files in the ''skins'' folder. ''x_ninja.png'' is the default skin when tee is in freeze. Replace it without changing the file name can change the in-freeze skin.

/storage/emulated/0/Android/data/tw.ddnet/files/data,在这个路径你可以找到所有正在使用的材质。用新图片直接替换原材质,不改变文件名即可启用新材质。实体层材质在editor文件夹,文件名为entities_clear.png。如果你想添加皮肤,将文件直接放置于skins文件夹。其中x_ninja.png是默认tee在水里面的皮肤。同理,替换它但是不改变它的文件名可以更改tee在水里面显示的皮肤。