Speedups: Difference between revisions

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'''''Speedups''''' are entity tiles that alter the speed of any tees inside of them. Speedup tiles share the same [[Special:MyLanguage/Collision|hitbox]] dimensions as a standard DDRace tile. The behavior of speeders depends on whether it has a max speed value or not.


Speedups are entity tiles that alter the speed of any tees inside of them. Speedup tiles share the same hitbox dimensions as a standard DDRace tile. The behavior of speeders depends on whether it has a max speed value or not.
== Max Speed == <!--T:2-->


==Speeders Without Max Speed==
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Speeders without max speed simply add velocity to a tee. (However, speedups won't let a tee go past the [[Movement|maximum horizontal speed]])
Speeders without max speed simply add velocity to a tee but won't let a tee go past the [[Special:MyLanguage/Movement|maximum horizontal speed]]) However, speeders with a max speed value often behave differently - in many cases, they allow a tee to perform speed bugs with relatively easy setups.


==Speeders With Max Speed==
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Speeders with a max speed value often behave differently - in many cases, they allow a tee to perform speed bugs with relatively easy setups.
{{Todo|<translate><!--T:6--> Go more in depth.</translate>}}
{{Todo|Go more in depth.}}
 
[[Category:Game-Mechanic{{#translation:}}]]

Latest revision as of 19:52, 14 March 2023

This article is a Stub. You can help us by editing and improving it.

Speedups are entity tiles that alter the speed of any tees inside of them. Speedup tiles share the same hitbox dimensions as a standard DDRace tile. The behavior of speeders depends on whether it has a max speed value or not.

Max Speed

Speeders without max speed simply add velocity to a tee but won't let a tee go past the maximum horizontal speed) However, speeders with a max speed value often behave differently - in many cases, they allow a tee to perform speed bugs with relatively easy setups.

TODO: Go more in depth.