Shotgunfly: Difference between revisions

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Giving a rough entry to this fly tech
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'''''Shotgunfly''''' is a rarely seen flying technicue challenged for in DDNet maps. You can't stay in the air using a shotgun all by yourself, only prolong the time in the air. But it is known to work with two tees. The other tee would usually be frozen deep.


The theory behind Shotgunfly is that the one dragging the dummy shoots themself with the shotgun right after the dummy bumped into them from below. By bumping into the dragger, the dummy would slightly increases the draggers height. The shotgun beam accelerates this height boost which ultimately lets you stay in the air. Timing is key.
[[File:Shotgunfly-Showcase.webm|gif|thumb|<translate><!--T:15--> Shotgunfly in action on the Map [https://ddnet.org/maps/miA miA] by Aoe.</translate>]]


The requirement to be able to do that is a closeby (unhookable) roof above the dragger and a shotgun. It also is suggested to start a Shotgunfly off a solid platform. Due to the need of narrow, mostly horizontal, corridors and a high skill ceiling, you hardly see this being built into normal DDNet maps.
<translate>
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'''''Shotgunfly''''' is a very rarely required flying technique on DDrace maps. It is not possible to stay in the air using a shotgun alone, but it can be done with two players. One of the players would usually be frozen deep. The other one has a shotgun.


TODO: insert video showcasing that trick for visual learners
<!--T:2-->
The idea behind Shotgunfly is that the player dragging the dummy shoots themselves with a shotgun just after the dummy bumps into them from below. The bump from the dummy slightly increases the player's height, and the shot from the shotgun accelerates this height increase, allowing the player to stay in the air.


== General Principle ==
<!--T:3-->
To perform Shotgunfly, the map must have a nearby (unhookable) ceiling and shotgun part. It is recommended to start the technique from a solid platform.


To initiate a shotgunfly, start somewhere where it is possible (low unhookable ceiling, shotgun). When both are on ground. Hook the dummy and jump to the top-left or top-right.
<!--T:4-->
Because Shotgunfly requires narrow, mostly horizontal corridors and a high level of skill, it is not commonly found on normal DDrace maps. Mappers will also have a hard time enforcing the use of this technique without limiting team sizes to two players only. Teams with a bigger member count can potentially evade it by choosing to do a [[Triplefly]] or [[Throw]] over it.


* Hit yourself using the shotgun after the dummy bumped you (2x)
==General Principle== <!--T:6-->
** This requires you to aim at a spot on the ceiling so that the reflection beam hits you (when you start to move to the left/right). Basically predicting your movement.
** You want to start to move to the left or right once you shoot the shotgun until a bit after the reflection beam hit you (dummy starts to go up again)
* Every second time the laser hits you, you want to aim down in the direction of your dummy and rehook it
* Repeat


Without a lot of practice it is unlikely to hit it every single time
<!--T:7-->
To initiate a Shotgunfly, start somewhere where it is possible (low ceiling, shotgun). When both are on the ground. Hook the dummy and jump to the top-left or top right.


== Example maps that implemented a Shotgunfly ==
<!--T:8-->
*Hit yourself using the shotgun after the dummy bumped you (2x)
**This requires you to aim at a spot on the ceiling so that the reflection beam hits you (when you start to move to the left/right). Predicting your movement.
**You want to start to move to the left or right once you shoot the shotgun until a bit after the reflection beam hits you (the dummy starts to go up again)
*Every second time the laser hits you, you want to aim down in the direction of your dummy and rehook it
*Repeat
 
<!--T:9-->
Without a lot of practice, it is unlikely to hit it every single time
 
 
==Example maps that implemented a Shotgunfly== <!--T:10-->
 
<!--T:11-->
A few maps you could check out in practice mode to get better at this fly:
A few maps you could check out in practice mode to get better at this fly:


* ★★★★★ [https://ddnet.org/maps/miA/ miA]
 
** Second challenge starting from the end
===Dummy=== <!--T:12-->
 
<!--T:13-->
*★★★★✰ [https://ddnet.org/maps/Sandanjuu Sandanjuu]
 
<!--T:14-->
*★★★★★ [https://ddnet.org/maps/miA/ miA]
**Second challenge starting from the end
</translate>

Latest revision as of 08:52, 11 May 2024

This article is a Stub. You can help us by editing and improving it.
Shotgunfly in action on the Map miA by Aoe.

Shotgunfly is a very rarely required flying technique on DDrace maps. It is not possible to stay in the air using a shotgun alone, but it can be done with two players. One of the players would usually be frozen deep. The other one has a shotgun.

The idea behind Shotgunfly is that the player dragging the dummy shoots themselves with a shotgun just after the dummy bumps into them from below. The bump from the dummy slightly increases the player's height, and the shot from the shotgun accelerates this height increase, allowing the player to stay in the air.

To perform Shotgunfly, the map must have a nearby (unhookable) ceiling and shotgun part. It is recommended to start the technique from a solid platform.

Because Shotgunfly requires narrow, mostly horizontal corridors and a high level of skill, it is not commonly found on normal DDrace maps. Mappers will also have a hard time enforcing the use of this technique without limiting team sizes to two players only. Teams with a bigger member count can potentially evade it by choosing to do a Triplefly or Throw over it.

General Principle

To initiate a Shotgunfly, start somewhere where it is possible (low ceiling, shotgun). When both are on the ground. Hook the dummy and jump to the top-left or top right.

  • Hit yourself using the shotgun after the dummy bumped you (2x)
    • This requires you to aim at a spot on the ceiling so that the reflection beam hits you (when you start to move to the left/right). Predicting your movement.
    • You want to start to move to the left or right once you shoot the shotgun until a bit after the reflection beam hits you (the dummy starts to go up again)
  • Every second time the laser hits you, you want to aim down in the direction of your dummy and rehook it
  • Repeat

Without a lot of practice, it is unlikely to hit it every single time


Example maps that implemented a Shotgunfly

A few maps you could check out in practice mode to get better at this fly:


Dummy

  • ★★★★★ miA
    • Second challenge starting from the end