Ticks: Difference between revisions
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Ticks are the main system governing DDrace's physics. In a DDrace [[World]], all physics instances are calculated 50 times per second - each of these times is called a "tick". Having only 50 ticks per second (tps) leads to some physical oddities. | <languages/> | ||
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'''''Ticks''''' are the main system governing DDrace's physics. In a DDrace [[Special:MyLanguage/World|World]], all physics instances are calculated 50 times per second - each of these times is called a "tick". Having only 50 ticks per second (tps) leads to some physical oddities. | |||
== First Tick == | == First Tick == <!--T:2--> | ||
Many interactions are governed by their first tick. For example, a tee will be able to input a jump only on the first tick it enters a freeze (this is what makes [[Freeze#Freeze Jump|freeze jumps]] possible.) | |||
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Many interactions are governed by their first tick. For example, a tee will be able to input a jump only on the first tick it enters a freeze (this is what makes [[Special:MyLanguage/Freeze#Freeze Jump|freeze jumps]] possible.) | |||
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[[Category:Game-Mechanic{{#translation:}}]] |
Latest revision as of 19:43, 21 February 2023
Ticks are the main system governing DDrace's physics. In a DDrace World, all physics instances are calculated 50 times per second - each of these times is called a "tick". Having only 50 ticks per second (tps) leads to some physical oddities.
First Tick
Many interactions are governed by their first tick. For example, a tee will be able to input a jump only on the first tick it enters a freeze (this is what makes freeze jumps possible.)