Translations:Settings and Commands/2/ru: Difference between revisions
Created page with "{| class="wikitable" ! Настройка ! Описание ! Стандарт ! Минимум ! Максимум |- | sv_hit | Whether players can hammer/grenade/laser each other or not | 1 | 0 | 1 |- | sv_endless_drag | Turns endless hooking on/off | 0 | 0 | 1 |- | sv_freeze_delay | How many seconds the players will remain frozen (applies to all except delayed freeze in switch layer & deepfreeze) | 3 | 1 | 30 |- | sv_save_worse_scores | Whether to save worse scor..." |
No edit summary |
||
Line 7: | Line 7: | ||
|- | |- | ||
| sv_hit | | sv_hit | ||
| | | Могут ли игроки бить друг друга молотком/гранатой/лазером или нет | ||
| 1 | | 1 | ||
| 0 | | 0 | ||
Line 13: | Line 13: | ||
|- | |- | ||
| sv_endless_drag | | sv_endless_drag | ||
| | | Включение/выключение бесконечного хука | ||
| 0 | | 0 | ||
| 0 | | 0 | ||
Line 19: | Line 19: | ||
|- | |- | ||
| sv_freeze_delay | | sv_freeze_delay | ||
| | | Сколько секунд игроки будут оставаться замороженными (применяется ко всем, кроме отложенной заморозки в слое переключателя & deepfreeze) | ||
| 3 | | 3 | ||
| 1 | | 1 |
Latest revision as of 00:51, 7 June 2023
Настройка | Описание | Стандарт | Минимум | Максимум |
---|---|---|---|---|
sv_hit | Могут ли игроки бить друг друга молотком/гранатой/лазером или нет | 1 | 0 | 1 |
sv_endless_drag | Включение/выключение бесконечного хука | 0 | 0 | 1 |
sv_freeze_delay | Сколько секунд игроки будут оставаться замороженными (применяется ко всем, кроме отложенной заморозки в слое переключателя & deepfreeze) | 3 | 1 | 30 |
sv_save_worse_scores | Whether to save worse scores when you already have a better one | 1 | 0 | 1 |
sv_pauseable | Whether players can pause their char or not | 0 | 0 | 1 |
sv_team | Teams configuration (0 = off, 1 = on but optional, 2 = must play only with teams, 3 = forced random team only for you) | 1 | 0 | 3 |
sv_min_team_size | Minimum team size (finishing in a team smaller than this size gives you no teamrank) | 2 | 1 | 64 |
sv_max_team_size | Maximum team size | 64 | 1 | 64 |
sv_old_laser | Whether lasers can hit you if you shot them and that they pull you towards the bounce origin (0 for all new maps) or lasers can't hit you if you shot them, and they pull others towards the shooter | 0 | 0 | 1 |
sv_no_weak_hook | Whether to use an alternative calculation for world ticks, that makes the hook behave like all players have strong. | 0 | 0 | 1 |
sv_reset_pickups | Whether the weapons are reset on passing the start tile or not | 0 | 0 | 1 |
sv_show_others_default | Whether players see others by default (2 for own team) | 0 | 0 | 2 |
sv_plasma_range | How far will the plasma gun track tees | 700 | 1 | 99999 |
sv_plasma_per_sec | How many shots does the plasma gun fire per seconds | 3 | 0 | 50 |
sv_dragger_range | How far will the dragger track tees | 700 | 1 | 99999 |
sv_solo_server | Set server to solo mode (no player interactions, has to be set before loading the map) | 0 | 0 | 1 |
sv_old_teleport_weapons | Teleporting of all weapons (deprecated, use special entities instead) | 0 | 0 | 1 |
sv_old_teleport_hook | Hook through teleporter (deprecated, use special entities instead) | 0 | 0 | 1 |
sv_teleport_hold_hook | Hold hook when teleported | 0 | 0 | 1 |
sv_teleport_lose_weapons | Lose weapons when teleported (useful for some race maps) | 0 | 0 | 1 |
sv_deepfly | Allow fire non auto weapons when deep | 1 | 0 | 1 |
sv_destroy_bullets_on_death | Destroy bullets when their owner dies | 1 | 0 | 1 |
sv_destroy_lasers_on_death | Destroy lasers when their owner dies | 0 | 0 | 1 |
Command | Arguments | Description |
---|---|---|
tune | s[tuning] ?i[value] | Tune variable to value or show current value |
toggle_tune | s[tuning] i[value 1] i[value 2] | Toggle tune variable |
tune_zone | i[zone] s[tuning] i[value] | Tune in zone a variable to value |
tune_zone_enter | i[zone] r[message] | which message to display on zone enter; use 0 for normal area |
tune_zone_leave | i[zone] r[message] | which message to display on zone leave; use 0 for normal area |
mapbug | s[mapbug] | Enable map compatibility mode using the specified bug (example: grenade-doubleexplosion@ddnet.tw) |
switch_open | i[switch] | Whether a switch is deactivated by default (otherwise activated) |