Translations:Settings and Commands/2/ru: Difference between revisions

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Created page with "{| class="wikitable" ! Настройка ! Описание ! Стандарт ! Минимум ! Максимум |- | sv_hit | Whether players can hammer/grenade/laser each other or not | 1 | 0 | 1 |- | sv_endless_drag | Turns endless hooking on/off | 0 | 0 | 1 |- | sv_freeze_delay | How many seconds the players will remain frozen (applies to all except delayed freeze in switch layer & deepfreeze) | 3 | 1 | 30 |- | sv_save_worse_scores | Whether to save worse scor..."
 
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| Whether players can hammer/grenade/laser each other or not
| Могут ли игроки бить друг друга молотком/гранатой/лазером или нет
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| sv_endless_drag
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| Turns endless hooking on/off
| Включение/выключение бесконечного хука
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| sv_freeze_delay
| sv_freeze_delay
| How many seconds the players will remain frozen (applies to all except delayed freeze in switch layer & deepfreeze)
| Сколько секунд игроки будут оставаться замороженными (применяется ко всем, кроме отложенной заморозки в слое переключателя & deepfreeze)
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Latest revision as of 00:51, 7 June 2023

Настройка Описание Стандарт Минимум Максимум
sv_hit Могут ли игроки бить друг друга молотком/гранатой/лазером или нет 1 0 1
sv_endless_drag Включение/выключение бесконечного хука 0 0 1
sv_freeze_delay Сколько секунд игроки будут оставаться замороженными (применяется ко всем, кроме отложенной заморозки в слое переключателя & deepfreeze) 3 1 30
sv_save_worse_scores Whether to save worse scores when you already have a better one 1 0 1
sv_pauseable Whether players can pause their char or not 0 0 1
sv_team Teams configuration (0 = off, 1 = on but optional, 2 = must play only with teams, 3 = forced random team only for you) 1 0 3
sv_min_team_size Minimum team size (finishing in a team smaller than this size gives you no teamrank) 2 1 64
sv_max_team_size Maximum team size 64 1 64
sv_old_laser Whether lasers can hit you if you shot them and that they pull you towards the bounce origin (0 for all new maps) or lasers can't hit you if you shot them, and they pull others towards the shooter 0 0 1
sv_no_weak_hook Whether to use an alternative calculation for world ticks, that makes the hook behave like all players have strong. 0 0 1
sv_reset_pickups Whether the weapons are reset on passing the start tile or not 0 0 1
sv_show_others_default Whether players see others by default (2 for own team) 0 0 2
sv_plasma_range How far will the plasma gun track tees 700 1 99999
sv_plasma_per_sec How many shots does the plasma gun fire per seconds 3 0 50
sv_dragger_range How far will the dragger track tees 700 1 99999
sv_solo_server Set server to solo mode (no player interactions, has to be set before loading the map) 0 0 1
sv_old_teleport_weapons Teleporting of all weapons (deprecated, use special entities instead) 0 0 1
sv_old_teleport_hook Hook through teleporter (deprecated, use special entities instead) 0 0 1
sv_teleport_hold_hook Hold hook when teleported 0 0 1
sv_teleport_lose_weapons Lose weapons when teleported (useful for some race maps) 0 0 1
sv_deepfly Allow fire non auto weapons when deep 1 0 1
sv_destroy_bullets_on_death Destroy bullets when their owner dies 1 0 1
sv_destroy_lasers_on_death Destroy lasers when their owner dies 0 0 1
Command Arguments Description
tune s[tuning] ?i[value] Tune variable to value or show current value
toggle_tune s[tuning] i[value 1] i[value 2] Toggle tune variable
tune_zone i[zone] s[tuning] i[value] Tune in zone a variable to value
tune_zone_enter i[zone] r[message] which message to display on zone enter; use 0 for normal area
tune_zone_leave i[zone] r[message] which message to display on zone leave; use 0 for normal area
mapbug s[mapbug] Enable map compatibility mode using the specified bug (example: grenade-doubleexplosion@ddnet.tw)
switch_open i[switch] Whether a switch is deactivated by default (otherwise activated)