Teams/es: Difference between revisions

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DDNet allows players to play maps in '''''teams''''' with friends without interacting with the rest of the server. All teams are numbered and there are 63 teams available from team 1 to team 63. When joining a server everyone is in team 0 (also called [[Special:MyLanguage/Common Terminology#Acronyms|t0]]) by default and can interact with everyone else in team 0. Some map types like in the Dummy Server category, where you have to play with your [[Special:MyLanguage/dummy|dummy]] require you to join a (non-team0) team.
DDNet allows players to play maps in '''''teams''''' with friends without interacting with the rest of the server. All teams are numbered and there are 63 teams available from team 1 to team 63. When joining a server everyone is in team 0 (also called [[Special:MyLanguage/Common Terminology#Acronyms|t0]]) by default and can interact with everyone else in team 0. Some map types like in the Dummy Server category, where you have to play with your [[Special:MyLanguage/dummy|dummy]] require you to join a (non-team 0) team.
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* <code>/team <id></code>: joins team with id 0-63, when joining you are in the specially handled team 0
*<code>/team <id></code>: joins team with id 0-63, when joining you are in the specially handled team 0
**<code>/team</code>: when specifying no team to join the server simply outputs the current team to your chat
**<code>/team</code>: when specifying no team to join the server simply outputs the current team to your chat
* <code>/lock</code>: toggles lock state, default is unlocked
*<code>/lock</code>: toggles lock state, default is unlocked
** <code>/lock 1</code>: always locks the team
**<code>/lock 1</code>: always locks the team
** <code>/lock 0</code> or <code>/unlock</code>: always unlocks the team
**<code>/lock 0</code> or <code>/unlock</code>: always unlocks the team
* <code>/invite player_name</code>: Invites a player into your team, allowing them to join even when the team is locked.
*<code>/invite player_name</code>: Invites a player into your team, allowing them to join even when the team is locked.
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* To speed up joining dummy maps: TODO
*To speed up joining dummy maps: TODO
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The largest team finish, with 64 tees, was done on [https://ddnet.org/maps/Gold-32-Mine/ "Gold Mine"] in 2019-08-22 09:59:58 UTC<ref>https://ddstats.org/ddnet-ffbfefd/Biggest+Team+Finishes</ref>.
The largest team finish, with 64 tees, was done on [https://ddnet.org/maps/Gold-32-Mine/ "Gold Mine"] in 2019-08-22 09:59:58 UTC<ref>https://db.ddstats.org/ddnet-ffbfefd/Biggest+Team+Finishes</ref>.
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==Maps requiring more than two players==
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===Three players===
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==Maps requiring more than two players==
*Novice ★★★✰✰ [https://ddnet.org/maps/Skillz-32-3 Skillz 3]
*Novice ★★★★✰ [https://ddnet.org/maps/Skillz-32-5 Skillz 5]
*Novice ★★★★★ [https://ddnet.org/maps/Skillz-32-6 Skillz 6]
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*Moderate ★✰✰✰✰ [https://ddnet.org/maps/Weapons Weapons]
*Moderate ★★★✰✰ [https://ddnet.org/maps/LazeAround2 LazeAround2]
*Moderate ★★★★✰ [https://ddnet.org/maps/3Play 3Play]
*Moderate ★★★★✰ [https://ddnet.org/maps/Cleopatra Cleopatra]
*Moderate ★★★★✰ [https://ddnet.org/maps/Tetris Tetris]
*Moderate ★★★★★ [https://ddnet.org/maps/LazeAround LazeAround]
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=== Three players ===
*Brutal ★★✰✰✰ [https://ddnet.org/maps/LazeAround-32-3 LazeAround 3]
*Brutal ★★✰✰✰ [https://ddnet.org/maps/P2Z-95-Eclipse P2Z_Eclipse]
*Brutal ★★★✰✰ [https://ddnet.org/maps/w3na w3na]
*Brutal ★★★★✰ [https://ddnet.org/maps/Best-32-of-32-Three Best of Three]
*Brutal ★★★★✰ [https://ddnet.org/maps/Reason Reason]
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* Moderate ★✰✰✰✰ [https://ddnet.org/maps/Weapons Weapons]
*Oldschool ★✰✰✰✰ [https://ddnet.org/maps/Campotle-32-3 Campotle 3]
* Moderate ★★★✰✰ [https://ddnet.org/maps/LazeAround2 LazeAround2]
*Oldschool ★✰✰✰✰ [https://ddnet.org/maps/Koule-32-4 Koule 4]
* Moderate ★★★★✰ [https://ddnet.org/maps/3Play 3Play]
*Oldschool ★✰✰✰✰ [https://ddnet.org/maps/Koule-32-7 Koule 7]
* Moderate ★★★★✰ [https://ddnet.org/maps/Cleopatra Cleopatra]
*Oldschool ★★✰✰✰ [https://ddnet.org/maps/ddrace-95-shella4 ddrace_shella4]
* Moderate ★★★★★ [https://ddnet.org/maps/LazeAround LazeAround]
*Oldschool ★★✰✰✰ [https://ddnet.org/maps/Eagle-32-Race-32-Compilation Eagle Race Compilation]
* DDmaX.Nut ★★✰✰✰ [https://ddnet.org/maps/NUT-95-race8 NUT_race8]
*Oldschool ★★★✰✰ [https://ddnet.org/maps/Blue Blue] (recommended 4+ tees)
* Brutal ★★✰✰✰ [https://ddnet.org/maps/P2Z-95-Eclipse P2Z_Eclipse]
*Oldschool ★★★✰✰ [https://ddnet.org/maps/Koule-32-10 Koule 10]
* Brutal ★★★✰✰ [https://ddnet.org/maps/w3na w3na]
*Oldschool ★★★★✰ [https://ddnet.org/maps/ResidentSS ResidentSS]
* Brutal ★★★★✰ [https://ddnet.org/maps/Best-32-of-32-Three Best of Three]
*Oldschool ★★★★✰ [https://ddnet.org/maps/Triple-32-Kill Triple Kill]
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* Brutal ★★★★✰ [https://ddnet.org/maps/Reason Reason]
*DDmaX.Next ★✰✰✰✰ [https://ddnet.org/maps/Steff-32-I-32-beginning Steff I beginning]
*DDmaX.Next ★✰✰✰✰ [https://ddnet.org/maps/Steff-32-III-32-peace Steff III peace]
*DDmaX.Next ★★✰✰✰ [https://ddnet.org/maps/3way 3way]
*DDmaX.Next ★★✰✰✰ [https://ddnet.org/maps/slow slow]
*DDmaX.Next ★★★✰✰ [https://ddnet.org/maps/Frats-32-5 Frats 5]
*DDmaX.Next ★★★★✰ [https://ddnet.org/maps/lemonland lemonland]
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*DDmaX.Pro ★★★★★ [https://ddnet.org/maps/Picklock Picklock]
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=== Four players ===
*DDmaX.Nut ★★✰✰✰ [https://ddnet.org/maps/NUT-95-race8 NUT_race8]
*DDmaX.Nut ★★★✰✰ [https://ddnet.org/maps/NUT-95-hardcore-95-race1 NUT_hardcore_race1]
*DDmaX.Nut ★★★✰✰ [https://ddnet.org/maps/NUT-95-hardcore-95-race2 NUT_hardcore_race2]
*DDmaX.Nut ★★✰✰✰ [https://ddnet.org/maps/NUT-95-hardcore-95-race4 NUT_hardcore_race4]
*DDmaX.Nut ★★★✰✰ [https://ddnet.org/maps/NUT-95-hardcore-95-race5 NUT_hardcore_race5]
*DDmaX.Nut ★★★✰✰ [https://ddnet.org/maps/NUT-95-hardcore-95-race6/ NUT_hardcore_race6]
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* DDmaX.Nut ★★✰✰✰ [https://ddnet.org/maps/NUT-95-race1 NUT_race1]
===Four players===
* DDmaX.Nut ★★✰✰✰ [https://ddnet.org/maps/NUT-95-race4 NUT_race4]
* Brutal ★★✰✰✰ [https://ddnet.org/maps/4Four 4Four]
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* Brutal ★★★★★ [https://ddnet.org/maps/4Four 4s]
*Brutal ★★✰✰✰ [https://ddnet.org/maps/4Four 4Four]
*Brutal ★★★★✰ [https://ddnet.org/maps/Teeish-32-Mine Teeish Mine]
*Brutal ★★★★★ [https://ddnet.org/maps/4s 4s]
*Brutal ★★★★★ [https://ddnet.org/maps/Behemoth Behemoth]
*Brutal ★★★★★ [https://ddnet.org/maps/Cerberus Cerberus]
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*Insane ★✰✰✰✰ [https://ddnet.org/maps/4q 4q]
*Insane ★★★✰✰ [https://ddnet.org/maps/4u 4u]
*Insane ★★★★✰ [https://ddnet.org/maps/4k 4k]
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=== Five players ===
*Oldschool ★★✰✰✰ [https://ddnet.org/maps/ddrace-95-loop ddrace_loop]
*Oldschool ★★✰✰✰ [https://ddnet.org/maps/Hardcore-32-5 Hardcore 5]
*Oldschool ★★✰✰✰ [https://ddnet.org/maps/Hardcore-32-6 Hardcore 6]
*Oldschool ★★★✰✰ [https://ddnet.org/maps/Lost Lost]
*Oldschool ★★★✰✰ [https://ddnet.org/maps/Lost-32-2 Lost 2]
*Oldschool ★★★✰✰ [https://ddnet.org/maps/Lost-32-3 Lost 3]
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* Moderate ★★✰✰✰ [https://ddnet.org/maps/High-32-Five High Five]
*DDmaX.Nut ★★✰✰✰ [https://ddnet.org/maps/NUT-95-race1 NUT_race1]
*DDmaX.Nut ★★✰✰✰ [https://ddnet.org/maps/NUT-95-race4 NUT_race4]
*DDmaX.Nut ★★★✰✰ [https://ddnet.org/maps/NUT-95-hardcore-95-bestof NUT_hardcore_bestof]
*DDmaX.Nut ★★★✰✰ [https://ddnet.org/maps/NUT-95-hardcore-95-race4 NUT_hardcore_race4]
*DDmaX.Nut ★★★✰✰ [https://ddnet.org/maps/NUT-32-Hardcore-32-UNITED NUT Hardcore UNITED]
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===Five players===
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=== Ten players ===
*Moderate ★★✰✰✰ [https://ddnet.org/maps/High-32-Five High Five]
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* DDmaX.Nut ★✰✰✰✰ [https://ddnet.org/maps/NUT-95-short-95-race4 NUT_short_race4]
===Ten players===
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*DDmaX.Nut ★✰✰✰✰ [https://ddnet.org/maps/NUT-95-short-95-race4 NUT_short_race4]
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https://ddnet.org/news/new-rank-team-rank-calculation/
https://ddnet.org/news/new-rank-team-rank-calculation/
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A team can be locked and unlocked using the chat command <code>/lock</code>
A team can be locked and unlocked using the chat command <code>/lock</code>
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Team 0 cannot be locked.
Team 0 cannot be locked.
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==Config variables==
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==Config variables==
==Team Colors==
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Each team <code>1-63</code> has its own color, these colors are assigned by using the [[wikipedia:Golden_angle|golden angle]]. Due to the properties of the golden angle, this can generate never repeating sequences of unique colors where the adjacent colors are very distinct. [https://github.com/ddnet/ddnet/pull/7129 GitHub Pull Request]
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Here is a graph which depicts all teams corresponding to their colors:
[[File:Team Color Index.png|left|thumb|799x799px]]
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<references />

Latest revision as of 18:58, 11 June 2024

Este artículo necesita contenido. Puedes ayudarnos editándolo y mejorándolo.


DDNet allows players to play maps in teams with friends without interacting with the rest of the server. All teams are numbered and there are 63 teams available from team 1 to team 63. When joining a server everyone is in team 0 (also called t0) by default and can interact with everyone else in team 0. Some map types like in the Dummy Server category, where you have to play with your dummy require you to join a (non-team 0) team.

Joining Teams

Joining and interacting with teams is done via chat commands. To enter these commands you have to either press T or ↵ Enter and use

  • /team <id>: joins team with id 0-63, when joining you are in the specially handled team 0
    • /team: when specifying no team to join the server simply outputs the current team to your chat
  • /lock: toggles lock state, default is unlocked
    • /lock 1: always locks the team
    • /lock 0 or /unlock: always unlocks the team
  • /invite player_name: Invites a player into your team, allowing them to join even when the team is locked.

Binds

  • To speed up joining dummy maps: TODO

Team size

The most members a single team can have is equal to 64. The same number can be seen getting used for the player slots of a single server. This is a limitation set by the codebase and is referred to as MAX_CLIENTS.

The largest team finish, with 64 tees, was done on "Gold Mine" in 2019-08-22 09:59:58 UTC[1].

Maps requiring more than two players

Three players

Four players

  • Insane ★✰✰✰✰ 4q
  • Insane ★★★✰✰ 4u
  • Insane ★★★★✰ 4k

Five players

Ten players

New teamrank system

Locking and restarting

Locking a team prevents its current players from leaving it when dying. It also makes it so that all players in the team are killed if 1 member dies.

A team can be locked and unlocked using the chat command /lock

Team 0

It's the default team a player gets upon joining a server. Finishing in this team will grant a rank but not a team rank, as such requires you to be in a proper team.

Team 0 cannot be locked.

Config variables


Team Colors

Each team 1-63 has its own color, these colors are assigned by using the golden angle. Due to the properties of the golden angle, this can generate never repeating sequences of unique colors where the adjacent colors are very distinct. GitHub Pull Request

Here is a graph which depicts all teams corresponding to their colors: