Switch layer/es: Difference between revisions

From DDraceNetwork
Created page with "Capa de switches"
 
Created page with "== Referencias =="
 
(One intermediate revision by one other user not shown)
Line 1: Line 1:
<languages/>
<languages/>
{{Stub{{#translation:}}}}
{{Stub}}
<div lang="en" dir="ltr" class="mw-content-ltr">
<div lang="en" dir="ltr" class="mw-content-ltr">
[[File:Switch.svg|thumb|The switch layer]]
[[File:Switch.svg|thumb|The switch layer]]
Line 32: Line 32:
</div>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="References"></span>
== References ==
== Referencias ==
</div>


<references />
<references />
[[Category:Game-Mechanic{{#translation:}}]]
[[Category:Game-Mechanic{{#translation:}}]]
[[Category:Mapping{{#translation:}}]]
[[Category:Mapping{{#translation:}}]]

Latest revision as of 00:33, 25 March 2023

Este artículo necesita contenido. Puedes ayudarnos editándolo y mejorándolo.
The switch layer

The switch layer allows the use of conditionally enabled tiles, mostly used for teleports, doors and draggers, but it also allows changing the default 3 second freeze time on the freeze tile.

How it works

The layer consists of 4 types of switches[1]:

  • Timed switch activator: Activates the switch for a set time (delay value)
  • Timed switch deactivator: Deactivates the switch for a set time (delay value)
  • Switch activator: Activates the switch
  • Switch deactivator: Deactivates the switch

The switches enable or disable all tiles that are places under the same number.

Some switch tiles use the delay value for specific purposes, like the Telegun or the freeze.

Referencias