Ticks: Difference between revisions
created page |
m made an explicit highlighting of what the article will be about |
||
(11 intermediate revisions by 4 users not shown) | |||
Line 1: | Line 1: | ||
Ticks are the main system governing DDrace's physics. | <languages/> | ||
<translate> | |||
<!--T:1--> | |||
'''''Ticks''''' are the main system governing DDrace's physics. In a DDrace [[Special:MyLanguage/World|World]], all physics instances are calculated 50 times per second - each of these times is called a "tick". Having only 50 ticks per second (tps) leads to some physical oddities. | |||
== First Tick == <!--T:2--> | |||
<!--T:3--> | |||
Many interactions are governed by their first tick. For example, a tee will be able to input a jump only on the first tick it enters a freeze (this is what makes [[Special:MyLanguage/Freeze#Freeze Jump|freeze jumps]] possible.) | |||
</translate> | |||
[[Category:Game-Mechanic{{#translation:}}]] |
Latest revision as of 19:43, 21 February 2023
Ticks are the main system governing DDrace's physics. In a DDrace World, all physics instances are calculated 50 times per second - each of these times is called a "tick". Having only 50 ticks per second (tps) leads to some physical oddities.
First Tick
Many interactions are governed by their first tick. For example, a tee will be able to input a jump only on the first tick it enters a freeze (this is what makes freeze jumps possible.)