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| Different tiles have different collision hitboxes. In respect to the center position of a tee: | | Different tiles have different collision hitboxes. In respect to the center position of a tee: |
| *Standard DDRace tiles (the vast majority of tiles unique to DDRace modes, such as freeze and tele) have a square hitbox of <code>32x32</code> units.
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| *Kill [[Special:MyLanguage/Tiles|tiles]] have a square hitbox of <code>50x50</code> units.
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| *Solid [[Special:MyLanguage/Tiles|tiles]] (unhookable, hookable, hookthrough) have a square hitbox of <code>60x60</code> units.
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| *Freeze lasers are complicated. Assuming a freeze laser pointing upwards with the source entity at the bottom (which creates a "top" freeze laser at the uppermost tile, 2 full tiles of vertical freeze laser in the middle, and a bottom "source" laser tile.):
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| **From the side, they will freeze a distance of <code>28</code> units left and right from the center.
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| **From the top, they have a hitbox radius of units <code>27</code> units upwards from the center.
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| **From the side, they will freeze a distance of <code>28</code> units downwards from the center.
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| *Stoppers are a little more complicated. Be aware - since stoppers are easily skippable, these hitboxes don't mean much due to the fact that one can easily skip several units through a stopper with speed.
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| **1-way stoppers (assumed to be pointing upwards) will prevent further downwards motion starting a distance <code>34</code> units upwards from the center but <code>16</code> units leftwards, rightwards, and downwards from the center.
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| **2-way stoppers (assumed to be pointing up and down) will prevent inwards motion starting a distance <code>34</code> units upwards and downwards from the center but <code>16</code> units left and right from the center.
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| **4-way stoppers will prevent inwards motion starting a distance <code>34</code> units in all directions from the center. Keep in mind that the hitbox is "+" shaped rather than square shaped.
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| **Tees can dash through [[Special:MyLanguage/Stoppers|stoppers]] with [[Special:MyLanguage/Ninja|Ninja]]
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| *Doors are handled internally the same as stoppers, so are skippable the same way with speed.
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Different tiles have different collision hitboxes. In respect to the center position of a tee: