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Translations:Touch controls/60/en: Difference between revisions

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* <code>&quot;direct-touch-ingame&quot;</code>: specifies the mode of direct touch input while ingame. Possible values:
*<code>&quot;direct-touch-ingame&quot;</code>: specifies the mode of direct touch input while ingame. Possible values:
** <code>&quot;disabled&quot;</code>: Direct touch input is not used while ingame. This means a virtual joystick is necessary.
**<code>&quot;disabled&quot;</code>: Direct touch input is not used while ingame. This means a virtual joystick is necessary.
** <code>&quot;action&quot;</code>: Direct touch input uses the active action (see above).
**<code>&quot;action&quot;</code>: Direct touch input uses the active action (see above).
** <code>&quot;aim&quot;</code>: Direct touch input only changes the aiming position without using an action. This means separate buttons for using the actions are necessary.
**<code>&quot;aim&quot;</code>: Direct touch input only changes the aiming position without using an action. This means separate buttons for using the actions are necessary.
** <code>&quot;fire&quot;</code>: Direct touch input always uses fire.
**<code>&quot;fire&quot;</code>: Direct touch input always uses fire.
** <code>&quot;hook&quot;</code>: Direct touch input always uses hook.
**<code>&quot;hook&quot;</code>: Direct touch input always uses hook.
* <code>&quot;direct-touch-spectate&quot;</code>: specifies the mode of direct touch input while spectating. Possible values:
*<code>&quot;direct-touch-spectate&quot;</code>: specifies the mode of direct touch input while spectating. Possible values:
** <code>&quot;disabled&quot;</code>: Direct touch input is not used while spectating. This means a virtual joystick is necessary.
**<code>&quot;disabled&quot;</code>: Direct touch input is not used while spectating. This means a virtual joystick is necessary.
** <code>&quot;aim&quot;</code>: Direct touch input is used for spectating.
**<code>&quot;aim&quot;</code>: Direct touch input is used for spectating.
* <code>&quot;background-color-inactive&quot;</code> (added in DDNet 19.0): specifies the background color of inactive touch buttons. See details about the color format below.
*<code>&quot;background-color-inactive&quot;</code> (added in DDNet 19.0): specifies the background color of inactive touch buttons. See details about the color format below.
* <code>&quot;background-color-active&quot;</code> (added in DDNet 19.0): specifies the background color of active touch buttons. See details about the color format below.
*<code>&quot;background-color-active&quot;</code> (added in DDNet 19.0): specifies the background color of active touch buttons. See details about the color format below.

Latest revision as of 17:30, 5 May 2025

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Message definition (Touch controls)
*<code>&quot;direct-touch-ingame&quot;</code>: specifies the mode of direct touch input while ingame. Possible values:
**<code>&quot;disabled&quot;</code>: Direct touch input is not used while ingame. This means a virtual joystick is necessary.
**<code>&quot;action&quot;</code>: Direct touch input uses the active action (see above).
**<code>&quot;aim&quot;</code>: Direct touch input only changes the aiming position without using an action. This means separate buttons for using the actions are necessary.
**<code>&quot;fire&quot;</code>: Direct touch input always uses fire.
**<code>&quot;hook&quot;</code>: Direct touch input always uses hook.
*<code>&quot;direct-touch-spectate&quot;</code>: specifies the mode of direct touch input while spectating. Possible values:
**<code>&quot;disabled&quot;</code>: Direct touch input is not used while spectating. This means a virtual joystick is necessary.
**<code>&quot;aim&quot;</code>: Direct touch input is used for spectating.
*<code>&quot;background-color-inactive&quot;</code> (added in DDNet 19.0): specifies the background color of inactive touch buttons. See details about the color format below.
*<code>&quot;background-color-active&quot;</code> (added in DDNet 19.0): specifies the background color of active touch buttons. See details about the color format below.
  • "direct-touch-ingame": specifies the mode of direct touch input while ingame. Possible values:
    • "disabled": Direct touch input is not used while ingame. This means a virtual joystick is necessary.
    • "action": Direct touch input uses the active action (see above).
    • "aim": Direct touch input only changes the aiming position without using an action. This means separate buttons for using the actions are necessary.
    • "fire": Direct touch input always uses fire.
    • "hook": Direct touch input always uses hook.
  • "direct-touch-spectate": specifies the mode of direct touch input while spectating. Possible values:
    • "disabled": Direct touch input is not used while spectating. This means a virtual joystick is necessary.
    • "aim": Direct touch input is used for spectating.
  • "background-color-inactive" (added in DDNet 19.0): specifies the background color of inactive touch buttons. See details about the color format below.
  • "background-color-active" (added in DDNet 19.0): specifies the background color of active touch buttons. See details about the color format below.