Translations:Touch controls/60/en: Difference between revisions
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* <code>"direct-touch-ingame"</code>: specifies the mode of direct touch input while ingame. Possible values: | *<code>"direct-touch-ingame"</code>: specifies the mode of direct touch input while ingame. Possible values: | ||
** <code>"disabled"</code>: Direct touch input is not used while ingame. This means a virtual joystick is necessary. | **<code>"disabled"</code>: Direct touch input is not used while ingame. This means a virtual joystick is necessary. | ||
** <code>"action"</code>: Direct touch input uses the active action (see above). | **<code>"action"</code>: Direct touch input uses the active action (see above). | ||
** <code>"aim"</code>: Direct touch input only changes the aiming position without using an action. This means separate buttons for using the actions are necessary. | **<code>"aim"</code>: Direct touch input only changes the aiming position without using an action. This means separate buttons for using the actions are necessary. | ||
** <code>"fire"</code>: Direct touch input always uses fire. | **<code>"fire"</code>: Direct touch input always uses fire. | ||
** <code>"hook"</code>: Direct touch input always uses hook. | **<code>"hook"</code>: Direct touch input always uses hook. | ||
* <code>"direct-touch-spectate"</code>: specifies the mode of direct touch input while spectating. Possible values: | *<code>"direct-touch-spectate"</code>: specifies the mode of direct touch input while spectating. Possible values: | ||
** <code>"disabled"</code>: Direct touch input is not used while spectating. This means a virtual joystick is necessary. | **<code>"disabled"</code>: Direct touch input is not used while spectating. This means a virtual joystick is necessary. | ||
** <code>"aim"</code>: Direct touch input is used for spectating. | **<code>"aim"</code>: Direct touch input is used for spectating. | ||
* <code>"background-color-inactive"</code> (added in DDNet 19.0): specifies the background color of inactive touch buttons. See details about the color format below. | *<code>"background-color-inactive"</code> (added in DDNet 19.0): specifies the background color of inactive touch buttons. See details about the color format below. | ||
* <code>"background-color-active"</code> (added in DDNet 19.0): specifies the background color of active touch buttons. See details about the color format below. | *<code>"background-color-active"</code> (added in DDNet 19.0): specifies the background color of active touch buttons. See details about the color format below. |
Latest revision as of 17:30, 5 May 2025
"direct-touch-ingame"
: specifies the mode of direct touch input while ingame. Possible values:"disabled"
: Direct touch input is not used while ingame. This means a virtual joystick is necessary."action"
: Direct touch input uses the active action (see above)."aim"
: Direct touch input only changes the aiming position without using an action. This means separate buttons for using the actions are necessary."fire"
: Direct touch input always uses fire."hook"
: Direct touch input always uses hook.
"direct-touch-spectate"
: specifies the mode of direct touch input while spectating. Possible values:"disabled"
: Direct touch input is not used while spectating. This means a virtual joystick is necessary."aim"
: Direct touch input is used for spectating.
"background-color-inactive"
(added in DDNet 19.0): specifies the background color of inactive touch buttons. See details about the color format below."background-color-active"
(added in DDNet 19.0): specifies the background color of active touch buttons. See details about the color format below.