Switch layer: Difference between revisions
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[[File:Switch.svg|thumb|The switch layer]] | [[File:Switch.svg|thumb|The switch layer]] | ||
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Some switch tiles use the delay value for specific purposes, like the [[Special:MyLanguage/Telegun|Telegun]] or the {{Tile|switch|9}} freeze. | Some switch tiles use the delay value for specific purposes, like the [[Special:MyLanguage/Telegun|Telegun]] or the {{Tile|switch|9}} freeze. | ||
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The switch is activated by default, but can be changed by adding <code>switch_open [switch]</code> to the server settings in the map editor. | |||
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Latest revision as of 04:44, 4 November 2024
The switch layer allows the use of conditionally enabled tiles, mostly used for teleports, doors and draggers, but it also allows changing the default 3 second freeze time on the freeze tile.
How it works
The layer consists of 4 types of switches[1]:
- Timed switch activator: Activates the switch for a set time (delay value)
- Timed switch deactivator: Deactivates the switch for a set time (delay value)
- Switch activator: Activates the switch
- Switch deactivator: Deactivates the switch
The switches enable or disable all tiles that are places under the same number.
Some switch tiles use the delay value for specific purposes, like the Telegun or the freeze.
The switch is activated by default, but can be changed by adding switch_open [switch]
to the server settings in the map editor.