Translations:Block/5/zh: Difference between revisions

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Created page with "* 跑道可以有多条分支,可以从出生点或者主干道分流。 * 通常来说,抵达终点的玩家会获得能力提升和武器(有些地图则会在获取武器前设置一项额外挑战)。 * 地图中一般会有一个主战场,用于玩家开展阻碍行动,这个主区域离出生点有一小段距离,因此玩家不会在其中复活。"
 
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* 跑道可有多条分支,可以从出生点或主干道分流。
* 跑道可有多条分支,从出生点或主干道分流。
* 通常来说,抵达终点的玩家会获得能力提升和武器(有些地图则会在获取武器前设置一项额外挑战)。
* 通常来说,抵达终点的玩家会获得特定强化和武器(有些地图则会在获取奖励前设置一项额外挑战)。
* 地图中一般会一个主战场,用于玩家开展阻碍行动,这个主区域离出生点有一小段距离,因此玩家不会在其中复活。
* 地图中一般会设计一个标志性的主战场,留给玩家开展阻碍行动,区域通常离出生点有一小段距离,确保被击败的玩家无法立即在其中复活。

Latest revision as of 12:53, 30 April 2024

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* The race may have multiple paths, either stemming from spawn or stemming from somewhere along the main path.
* Often, finishers are awarded with certain power-ups or weapons upon reaching the finish line. In some cases, an additional challenge may need to be completed in order to receive rewards.
* There is often a designated "main block area", which is designed for player versus player (PvP) combat. This area is usually located at a short distance from the starting point, so players are not able to instantly respawn in the area after being defeated.
  • 跑道可能有多条分支,从出生点或主干道分流。
  • 通常来说,抵达终点的玩家会获得特定强化和武器(有些地图则会在获取奖励前设置一项额外挑战)。
  • 地图中一般会设计一个标志性的主战场,留给玩家开展阻碍行动,此区域通常离出生点有一小段距离,确保被击败的玩家无法立即在其中复活。