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<div lang="en" dir="ltr" class="mw-content-ltr">
球类运动模式是一种以团队对抗的形式进行的PVP比赛模式。该模式通常以{{grenade|榴弹炮}}作为游戏道具来进行比赛。
Ball Sports mode is a PVP match mode played as a team against each other. This mode is usually played with {{grenade}} as game props.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="General_Rules"></span>
== General Rules ==
== 一般规则 ==
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
玩家分为人数均衡的两队进行对抗。
Players are divided into two balanced teams to play against each other.
每轮游戏开始一段时间后,场上固定区域会刷新出榴弹枪,下文称之为球。
Some time after the start of each round, howitzers, hereafter called balls, are refreshed in a fixed area on the field.
触碰球玩家可将其捡起,并可以任意角度进行发射。
Touching the ball allows the player to pick it up and fire it at any angle.
球在发射过程中若未直接触碰到球门而是触碰到了墙体、地面或天花板,则会根据当前游戏模式不同而发生相应的交互效果。
If the ball does not touch the goal directly but touches a wall, the ground or the ceiling during the launch process, the corresponding interaction effect will occur depending on the current game mode.
将球射入球门后立即开始计算得分并结束本轮游戏。
Once the ball is shot into the goal, the score is calculated and the round is over.
任意一队的分数达到规定分数后本局游戏结束。
The game ends when the score of any team reaches the required number of points.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="About_the_ball"></span>
===About the ball===
===关于球===
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
刷新出球后,聊天区会显示"Ball Respawned(球已刷新)",此时任何玩家都将其捡起。
When the ball is refreshed, the chat area will show "Ball Respawned" and any player will pick it up.
取走球后若持球玩家长时间不发射,则球会自动发射。(护盾量为持球最大时长)
If the player holding the ball does not fire it for a long time after picking it up, the ball will automatically fire. (The amount of shield is the maximum length of time to hold the ball)
持球者重生后,球会向着玩家重生前面向的方向自动发射。
After the ball holder respawns, the ball will automatically fire in the direction the player was facing before respawning.
任何玩家都可以锤击持球玩家来抢夺其持有的球。
Any player may hammer the ball-wielding player to grab the ball in their possession.
若球在非榴弹枪状态下长时间无人取走,球会自行消失,并在一段时间后以榴弹炮的形式再次出现在刷新点。
If the ball is left untaken for a long time in a non-howitzer state, the ball will disappear on its own and reappear at the refresh point after a period of time in the form of a howitzer.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Scoring"></span>
=== Scoring ===
=== 得分 ===
</div>




<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Normal_Scoring"></span>
==== Normal Scoring ====
==== 正常得分 ====
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
一名玩家将球射入对手方球门时,记一次正常得分。屏幕会显示"XXX scored for red/blue team(XXX玩家为红/蓝队伍得分)"
When a player shoots the ball into the opponent's goal, a normal score is scored. The screen will show "XXX scored for red/blue team".
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Oops"></span>
==== Oops ====
==== 乌龙球 ====
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
一名玩家将球射入己方球门时,记一次乌龙球。屏幕会显示"XXX scored for red/blue team(XXX玩家为红/蓝队伍得分)"
When a player shoots the ball into his team's goal, a goal is scored. The screen will show "XXX scored for red/blue team".
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Passes_to_score"></span>
==== Passes to score ====
==== 传球得分 ====
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
若进球者的球在短时间内来自于其他玩家传来的球,则记一次传球得分,屏幕会显示"XXX scored for red/blue team with a pass from YYY(XXX我玩家因YYY的传球而为红/蓝队伍得分)"
If the goal scorer scores a pass from another player within a short period of time, a pass is scored and the screen displays "XXX scored for red/blue team with a pass from YYY".
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Modes"></span>
=== Modes ===
=== 模式 ===
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
不同模式下的球类玩法大不相同。
The ball play is very different in different modes.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Basketball_(English:_basketball)"></span>
==== Basketball (English: basketball) ====
==== 篮球 ====
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
得分方式:把球射进对方上方的篮框中得分。
How to score: Shoot the ball into the basket above the two teams to score.
篮球模式共有五张地图,分别为1.0、2.0、3.0、4.0以及1.0的缩小版,其中1.0为最经典的地图。
There are five maps in basketball mode, 1.0, 2.0, 3.0, 4.0 and a reduced version of 1.0, with 1.0 being the most classic map.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Football"></span>
==== Football====
==== 足球 ====
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
得分方式:把球射进对方的球门中得分。
How to score: Shoot the ball into the goals of both teams to score
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Tennis"></span>
==== Tennis ====
==== 网球====
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
网球模式的地图中通常会出现绿色高台和用来分隔两队的即死区域。 得分方式:把球射进高台之外的地面上得分。
The map in tennis mode usually has a green high table and a dead zone that separates the two teams.
How to score: Shoot the ball into the ground beyond the high table to score.
*Bug: The ball refresh point embedded in the dead zone does not kill the player, which can sometimes cause the player to pass through the ball refresh point to get through the dead zone.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* Bug:嵌入即死区域的球刷新点不会杀掉玩家,这会导致玩家有时可以通过球刷新点来穿过即死区域。
==== Volleyball ====
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Volleyball"></span>
Volleyball mode usually has a net on the map that is similar in nature to the dead zone in tennis mode, with ground and water on either side of the net.
==== 排球 ====
Scoring method: shoot the ball into the ground to score points, shoot into the water surface does not score points.
Volleyball mode has four seasonal themed maps: Spring, Summer, Autumn and Winter.
* The net in volleyball mode has the same bugs as in tennis mode.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
排球模式的地图中通常存在网,网的性质类似于网球模式中的即死区域,网的两侧存在地面和水面。
==== Spaceball ====
得分方式:把球射到对方地面上得分,射进水面不得分。
</div>
排球模式共有春、夏、秋、冬四张季节主题的地图。


<div lang="en" dir="ltr" class="mw-content-ltr">
* 排球模式中的网与网球模式中有相同的bug。
In spaceball mode, the player is subjected to lower gravity. Also the ball and the goal are hidden in the instant death zone.
How to score: Shoot the ball into the goal to score.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Spaceball"></span>
==== Tabletennis ====
==== 太空球(英语:spaceball) ====
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
太空球模式下,玩家受到的重力会降低。同时球和球门都隐藏在即死区域当中。
Table tennis mode with a high table and a barrier made of instant dead zones.
得分方式:把球射进球门中得分。
Scoring method: Throwing the ball to the ground outside the high table to score points.
* Table tennis mode has the same bugs as tennis mode.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Tabletennis"></span>
==== Soulball ====
==== 乒乓球(英语:tabletennis) ====
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
乒乓球模式下有即死区域组成的高台与屏障。 得分方式:把球扔到扔到高台外的地面得分。
In Forbidden Ball mode, each player stands within a small area enclosed by an instant-death zone.
* 乒乓球模式和网球模式有同样的bug。
The ball appears at the top of the field, and players can release the hook and loop to earn the right to serve.
How to score: Shoot the ball into the goal to score.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Soulball"></span>
==== Starsball ====
==== 禁锢球(英语:soulball) ====
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
禁锢球模式中,每名玩家都站在由即死区域围成的一小块范围内。
Similar to Spaceball.
球出现在场地的上方,玩家可以释放钩索来争取发球权。
</div>
得分方式:把球射进球门得分。


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Starsball"></span>
==== Wallmash ====
==== 星星球(英语:starsball) ====
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
类似于太空球。
Similar to tennis, but with an extra pedal.
How to score: Shoot the ball into the goal to score.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Wallmash"></span>
==== Bombing ====
====粉碎墙体(英语:wallsmash) ====
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
类似于网球,不同点在于多了一块踏板。
Similar to basketball, but with a more complex terrain map and two vertical walls for the goals.
得分方式:把球射进球门得分。
</div>
 
<span id="Bombing"></span>
==== 轰炸(英语:bombing) ====
 
类似于篮球,但是地图地形更为复杂,且球门变为两堵竖直墙体。

Latest revision as of 03:46, 6 October 2023

球類運動模式是一種以團隊對抗的形式進行的PVP比賽模式。該模式通常以 榴彈炮作為遊戲道具來進行比賽。

一般規則

玩家分為人數均衡的兩隊進行對抗。 每輪遊戲開始一段時間後,場上固定區域會刷新出榴彈槍,下文稱之為球。 觸碰球玩家可將其撿起,並可以任意角度進行發射。 球在發射過程中若未直接觸碰到球門而是觸碰到了牆體、地面或天花板,則會根據當前遊戲模式不同而發生相應的交互效果。 將球射入球門後立即開始計算得分並結束本輪遊戲。 任意一隊的分數達到規定分數後本局遊戲結束。

關於球

刷新出球後,聊天區會顯示"Ball Respawned(球已刷新)",此時任何玩家都將其撿起。 取走球後若持球玩家長時間不發射,則球會自動發射。(護盾量為持球最大時長) 持球者重生後,球會向著玩家重生前面向的方向自動發射。 任何玩家都可以錘擊持球玩家來搶奪其持有的球。 若球在非榴彈槍狀態下長時間無人取走,球會自行消失,並在一段時間後以榴彈炮的形式再次出現在刷新點。

得分

正常得分

一名玩家將球射入對手方球門時,記一次正常得分。屏幕會顯示"XXX scored for red/blue team(XXX玩家為紅/藍隊伍得分)"。

烏龍球

一名玩家將球射入己方球門時,記一次烏龍球。屏幕會顯示"XXX scored for red/blue team(XXX玩家為紅/藍隊伍得分)"。

傳球得分

若進球者的球在短時間內來自於其他玩家傳來的球,則記一次傳球得分,屏幕會顯示"XXX scored for red/blue team with a pass from YYY(XXX我玩家因YYY的傳球而為紅/藍隊伍得分)"。

模式

不同模式下的球類玩法大不相同。

籃球

得分方式:把球射進對方上方的籃框中得分。 籃球模式共有五張地圖,分別為1.0、2.0、3.0、4.0以及1.0的縮小版,其中1.0為最經典的地圖。

足球

得分方式:把球射進對方的球門中得分。

網球

網球模式的地圖中通常會出現綠色高台和用來分隔兩隊的即死區域。 得分方式:把球射進高台之外的地面上得分。

  • Bug:嵌入即死區域的球刷新點不會殺掉玩家,這會導致玩家有時可以通過球刷新點來穿過即死區域。

排球

排球模式的地圖中通常存在網,網的性質類似於網球模式中的即死區域,網的兩側存在地面和水面。 得分方式:把球射到對方地面上得分,射進水面不得分。 排球模式共有春、夏、秋、冬四張季節主題的地圖。

  • 排球模式中的網與網球模式中有相同的bug。

太空球(英語:spaceball)

太空球模式下,玩家受到的重力會降低。同時球和球門都隱藏在即死區域當中。 得分方式:把球射進球門中得分。

桌球(英語:tabletennis)

桌球模式下有即死區域組成的高台與屏障。 得分方式:把球扔到扔到高台外的地面得分。

  • 桌球模式和網球模式有同樣的bug。

禁錮球(英語:soulball)

禁錮球模式中,每名玩家都站在由即死區域圍成的一小塊範圍內。 球出現在場地的上方,玩家可以釋放鉤索來爭取發球權。 得分方式:把球射進球門得分。

星星球(英語:starsball)

類似於太空球。

粉碎牆體(英語:wallsmash)

類似於網球,不同點在於多了一塊踏板。 得分方式:把球射進球門得分。

轟炸(英語:bombing)

類似於籃球,但是地圖地形更為複雜,且球門變為兩堵豎直牆體。