Zombie characters are randomly assigned at the beginning or when a human player gets infected.
Zombie characters are randomly assigned at the beginning or when a human player gets infected.
* '''''Hunter'''''
* More agile, has triple jump, can bypass certain human defenses.
* '''''Smoker'''''
* Hook deals 3 damage and provides life leech (3 HP) when hooked to a human.
* Attack causes a 3x3 area explosion, sacrificing oneself in the process. Exploding near humans results in their death, and the explosion's shockwave can send teammates into the air.
* '''''Spider'''''
* Scroll the mouse wheel to switch web modes. If humans forcibly pass through spider silk, they will get stuck. Do not hook humans directly with web mode.
* '''''Voodoo'''''
* Gets 1 second of extra life after death, allowing for a brief attack period when forcibly passing human defenses (e.g., laser walls, laser trip mines).
* '''''Witch'''''
* Can resurrect other zombies as respawn points. Randomly becomes a different infected type upon death.
* '''''Bat'''''
* Has infinite jumps, hammer damage is 3, hook damage is 1, hooked humans can be leeched twice.
* '''''Undead'''''
* Enters a 10-second sleep after "death." Can be quickly awakened by other zombies through hammering. Regular weapons cannot kill it, only terrain or the Medic's conversion can reverse it to a human.
* '''''Ghost'''''
* Not visible from afar. Only becomes visible when near humans or launching an attack.
* '''''Slug'''''
* Hammer sprays toxic liquid on the ground and walls. Humans passing by get poisoned, losing 5 HP over time. Other zombies passing by slowly regain health (faster than in infection zones).
* '''''Ghoul'''''
* Automatically absorbs "souls" from dead zombies, increasing hunger (0% to 100%). The higher the hunger, the redder the color, and the more health, speed, and strength it gains. An imbalanced presence in the game.
Latest revision as of 09:01, 1 September 2023
Zombie characters are randomly assigned at the beginning or when a human player gets infected.