Teams/zh: Difference between revisions

From DDraceNetwork
(Created page with "组队")
 
(Created page with "== 参考文献 ==")
 
(23 intermediate revisions by the same user not shown)
Line 2: Line 2:
{{Stub}}
{{Stub}}


<div lang="en" dir="ltr" class="mw-content-ltr">
DDNet 允许玩家与好友'''组队'''进行游戏,队伍中的玩家和非同队玩家不会发生物理交互。所有队伍从 1 到 63 进行编号,总共有 63 个独立队伍。实际上加入服务器时玩家会处于 0 号队伍,也叫[[Special:MyLanguage/Common Terminology#Acronyms|默认队伍 t0]]。默认队伍中的玩家可以进行物理交互。而一些服务器,例如分身服务器会要求玩家和[[Special:MyLanguage/dummy|分身]]加入一个非默认队伍,才能开始游玩。
DDNet allows players to play maps in '''''teams''''' with friends without interacting with the rest of the server. All teams are numbered and there are 63 teams available from team 1 to team 63. When joining a server everyone is in team 0 (also called [[Special:MyLanguage/Common Terminology#Acronyms|t0]]) by default and can interact with everyone else in team 0. Some map types like in the Dummy Server category, where you have to play with your [[Special:MyLanguage/dummy|dummy]] require you to join a (non-team0) team.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Joining_Teams"></span>
==Joining Teams==
== 加入队伍 ==
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
加入并和队伍中的玩家互动需要使用聊天栏指令。默认情况下可以按下{{Key press|T}} {{Key press|Enter}}按键打开聊天栏。下面是一些常用指令和介绍:
Joining and interacting with teams is done via chat commands. To enter these commands you have to either press {{Key press|T}} or {{Key press|Enter}} and use
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* <code>/team <编号></code>: 加入 0-63 范围编号的队伍,加入过程中玩家会处于特殊的 0 号队伍。
* <code>/team <id></code>: joins team with id 0-63, when joining you are in the specially handled team 0
** <code>/team</code>: 编号留空时,指令功能是让服务器返回信息说明您当前所在队伍的编号。
**<code>/team</code>: when specifying no team to join the server simply outputs the current team to your chat
* <code>/lock</code>: 切换队伍锁定状态。
* <code>/lock</code>: toggles lock state, default is unlocked
** <code>/lock 1</code>: 锁定队伍
** <code>/lock 1</code>: always locks the team
** <code>/lock 0</code> 或者 <code>/unlock</code>: 解锁队伍。
** <code>/lock 0</code> or <code>/unlock</code>: always unlocks the team
* <code>/invite 玩家名</code>: 在队伍锁定的情况下邀请其他玩家加入队伍。
* <code>/invite player_name</code>: Invites a player into your team, allowing them to join even when the team is locked.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Binds"></span>
===Binds===
=== 绑定 ===
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* 待办事项:快速加入分身地图。
* To speed up joining dummy maps: TODO
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Team_size"></span>
==Team size==
== 队伍大小 ==
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
一个队伍最多容纳 <code>64</code> 名成员,这与服务器人数上限相同。这个限制与底层代码有关,可以使用<code>MAX_CLIENTS</code>调整。
The most members a single team can have is equal to <code>64</code>. The same number can be seen getting used for the player slots of a single server. This is a limitation set by the codebase and is referred to as <code>MAX_CLIENTS</code>.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
2019-08-22 09:59:58 UTC 时刻一个 64 人的队伍完成了地图[https://ddnet.org/maps/Gold-32-Mine/ Gold Mine]<ref>https://db.ddstats.org/ddnet-ffbfefd/Biggest+Team+Finishes</ref>
The largest team finish, with 64 tees, was done on [https://ddnet.org/maps/Gold-32-Mine/ "Gold Mine"] in 2019-08-22 09:59:58 UTC<ref>https://db.ddstats.org/ddnet-ffbfefd/Biggest+Team+Finishes</ref>.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Maps_requiring_more_than_two_players"></span>
==Maps requiring more than two players==
== 需要多于两个人游玩的地图 ==
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Three_players"></span>
=== Three players ===
=== 三人图 ===
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* 中阶 ★✰✰✰✰ [https://ddnet.org/maps/Weapons Weapons]
* Moderate ★✰✰✰✰ [https://ddnet.org/maps/Weapons Weapons]
* 中阶 ★★★✰✰ [https://ddnet.org/maps/LazeAround2 LazeAround2]
* Moderate ★★★✰✰ [https://ddnet.org/maps/LazeAround2 LazeAround2]
* 中阶 ★★★★✰ [https://ddnet.org/maps/3Play 3Play]
* Moderate ★★★★✰ [https://ddnet.org/maps/3Play 3Play]
* 中阶 ★★★★✰ [https://ddnet.org/maps/Cleopatra Cleopatra]
* Moderate ★★★★✰ [https://ddnet.org/maps/Cleopatra Cleopatra]
* 中阶 ★★★★✰ [https://ddnet.org/maps/Tetris Tetris]
* Moderate ★★★★✰ [https://ddnet.org/maps/Tetris Tetris]
* 中阶 ★★★★★ [https://ddnet.org/maps/LazeAround LazeAround]
* Moderate ★★★★★ [https://ddnet.org/maps/LazeAround LazeAround]
* 古典 ★★✰✰✰ [https://ddnet.org/maps/NUT-95-race8 NUT_race8]
* DDmaX.Nut ★★✰✰✰ [https://ddnet.org/maps/NUT-95-race8 NUT_race8]
* 高阶 ★★✰✰✰ [https://ddnet.org/maps/P2Z-95-Eclipse P2Z_Eclipse]
* Brutal ★★✰✰✰ [https://ddnet.org/maps/P2Z-95-Eclipse P2Z_Eclipse]
* 高阶 ★★★✰✰ [https://ddnet.org/maps/w3na w3na]
* Brutal ★★★✰✰ [https://ddnet.org/maps/w3na w3na]
* 高阶 ★★★★✰ [https://ddnet.org/maps/Best-32-of-32-Three Best of Three]
* Brutal ★★★★✰ [https://ddnet.org/maps/Best-32-of-32-Three Best of Three]
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* 高阶 ★★★★✰ [https://ddnet.org/maps/Reason Reason]
* Brutal ★★★★✰ [https://ddnet.org/maps/Reason Reason]
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Four_players"></span>
=== Four players ===
=== 四人图 ===
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* 古典 ★★✰✰✰ [https://ddnet.org/maps/NUT-95-race1 NUT_race1]
* DDmaX.Nut ★★✰✰✰ [https://ddnet.org/maps/NUT-95-race1 NUT_race1]
* 古典 ★★✰✰✰ [https://ddnet.org/maps/NUT-95-race4 NUT_race4]
* DDmaX.Nut ★★✰✰✰ [https://ddnet.org/maps/NUT-95-race4 NUT_race4]
* 高阶 ★★✰✰✰ [https://ddnet.org/maps/4Four 4Four]
* Brutal ★★✰✰✰ [https://ddnet.org/maps/4Four 4Four]
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* 高阶 ★★★★★ [https://ddnet.org/maps/4Four 4s]
* Brutal ★★★★★ [https://ddnet.org/maps/4Four 4s]
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Five_players"></span>
=== Five players ===
=== 五人图 ===
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* 中阶 ★★✰✰✰ [https://ddnet.org/maps/High-32-Five High Five]
* Moderate ★★✰✰✰ [https://ddnet.org/maps/High-32-Five High Five]
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Ten_players"></span>
=== Ten players ===
=== 十人图 ===
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
* 古典 ★✰✰✰✰ [https://ddnet.org/maps/NUT-95-short-95-race4 NUT_short_race4]
* DDmaX.Nut ★✰✰✰✰ [https://ddnet.org/maps/NUT-95-short-95-race4 NUT_short_race4]
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="New_teamrank_system"></span>
==New teamrank system==
== 新的组队排名系统 ==
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
https://ddnet.org/news/new-rank-team-rank-calculation/
https://ddnet.org/news/new-rank-team-rank-calculation/
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Locking_and_restarting"></span>
==Locking and restarting==
== 锁定和重开 ==
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
锁定队伍会阻止队伍内的玩家死亡时离开队伍,当一名玩家死亡时全队会一起死亡。
Locking a team prevents its current players from leaving it when dying. It also makes it so that all players in the team are killed if 1 member dies.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
使用<code>/lock</code>命令让队伍在锁定和解锁之间切换。
A team can be locked and unlocked using the chat command <code>/lock</code>
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Team_0"></span>
==Team 0==
== 默认队伍 Team 0 ==
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
玩家进入服务器时的默认队伍。在此队伍完成地图会获得[[Special:MyLanguage/Ranks and Points|个人排名]],而组队排名需要在非默认队伍中获取。
It's the default team a player gets upon joining a server. Finishing in this team will grant a [[Special:MyLanguage/Ranks and Points|rank]] but not a [[Special:MyLanguage/Ranks and Points|team rank]], as such requires you to be in a proper team.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
默认队伍无法锁定。
Team 0 cannot be locked.
</div>


<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Config_variables"></span>
==Config variables==
== 参考文献 ==
</div>

Latest revision as of 15:41, 28 July 2023

此条目仍需进行内容补充,您可以帮助我们编辑和修订以扩充其内容。

DDNet 允许玩家与好友组队进行游戏,队伍中的玩家和非同队玩家不会发生物理交互。所有队伍从 1 到 63 进行编号,总共有 63 个独立队伍。实际上加入服务器时玩家会处于 0 号队伍,也叫默认队伍 t0。默认队伍中的玩家可以进行物理交互。而一些服务器,例如分身服务器会要求玩家和分身加入一个非默认队伍,才能开始游玩。

加入队伍

加入并和队伍中的玩家互动需要使用聊天栏指令。默认情况下可以按下T↵ Enter按键打开聊天栏。下面是一些常用指令和介绍:

  • /team <编号>: 加入 0-63 范围编号的队伍,加入过程中玩家会处于特殊的 0 号队伍。
    • /team: 编号留空时,指令功能是让服务器返回信息说明您当前所在队伍的编号。
  • /lock: 切换队伍锁定状态。
    • /lock 1: 锁定队伍
    • /lock 0 或者 /unlock: 解锁队伍。
  • /invite 玩家名: 在队伍锁定的情况下邀请其他玩家加入队伍。

绑定

  • 待办事项:快速加入分身地图。

队伍大小

一个队伍最多容纳 64 名成员,这与服务器人数上限相同。这个限制与底层代码有关,可以使用MAX_CLIENTS调整。

2019-08-22 09:59:58 UTC 时刻一个 64 人的队伍完成了地图Gold Mine[1]

需要多于两个人游玩的地图

三人图

四人图

  • 高阶 ★★★★★ 4s

五人图

十人图

新的组队排名系统

https://ddnet.org/news/new-rank-team-rank-calculation/

锁定和重开

锁定队伍会阻止队伍内的玩家死亡时离开队伍,当一名玩家死亡时全队会一起死亡。

使用/lock命令让队伍在锁定和解锁之间切换。

默认队伍 Team 0

玩家进入服务器时的默认队伍。在此队伍完成地图会获得个人排名,而组队排名需要在非默认队伍中获取。

默认队伍无法锁定。

参考文献