Translations:Collision/9/zh: Difference between revisions

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Created page with "* 多数标准DDRace实体(多数实体都是DDRace模式独有的,例如冻结区域和传送区域)的碰撞体积为<code>32*32</code>个单位长度的正方形区域;"
 
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* 多数标准DDRace实体(多数实体都是DDRace模式独有的,例如冻结区域和传送区域)的碰撞体积为<code>32*32</code>个单位长度的正方形区域;
* 多数标准DDRace实体(多数实体都是DDRace模式独有的,例如[[Special:MyLanguage/Freeze|冻结]]区域和[[Special:MyLanguage/teleporter|传送]]区域)的碰撞体积为<code>32x32</code>个单位长度的正方形区域,玩家接触会触发对应效果

Latest revision as of 07:30, 3 June 2023

Information about message (contribute)
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Message definition (Collision)
Standard DDRace tiles (the vast majority of tiles unique to DDRace modes, such as [[Special:MyLanguage/Freeze|freeze]] and [[Special:MyLanguage/teleporter|tele]]) have a square hitbox of <code>32x32</code> units.
  • 多数标准DDRace实体(多数实体都是DDRace模式独有的,例如冻结区域和传送区域)的碰撞体积为32x32个单位长度的正方形区域,玩家接触会触发对应效果;