Switch layer/en: Difference between revisions

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[[File:Switch.svg|thumb|The switch layer]]
[[File:Switch.svg|thumb|The switch layer]]


The switch layer allows the use of conditionally enabled tiles, mostly used for teleports, doors and draggers, but it also allows changing the default 3 second freeze time on the freeze tile.
The switch layer allows the use of conditionally enabled tiles, mostly used for [[Special:MyLanguage/teleporter|teleports]], [[Special:MyLanguage/Door|doors]] and [[Special:MyLanguage/Dragger|draggers]], but it also allows changing the default 3 second freeze time on the [[Special:MyLanguage/Freeze|freeze]] tile.
 


== How it works==
== How it works==
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Some switch tiles use the delay value for specific purposes, like the [[Special:MyLanguage/Telegun|Telegun]] or the {{Tile|switch|9}} freeze.
Some switch tiles use the delay value for specific purposes, like the [[Special:MyLanguage/Telegun|Telegun]] or the {{Tile|switch|9}} freeze.


== References ==
== References ==


<references />
<references />
[[Category:Game-Mechanic{{#translation:}}]]
[[Category:Mapping{{#translation:}}]]

Latest revision as of 20:35, 16 March 2023

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The switch layer

The switch layer allows the use of conditionally enabled tiles, mostly used for teleports, doors and draggers, but it also allows changing the default 3 second freeze time on the freeze tile.

How it works

The layer consists of 4 types of switches[1]:

  • Timed switch activator: Activates the switch for a set time (delay value)
  • Timed switch deactivator: Deactivates the switch for a set time (delay value)
  • Switch activator: Activates the switch
  • Switch deactivator: Deactivates the switch

The switches enable or disable all tiles that are places under the same number.

Some switch tiles use the delay value for specific purposes, like the Telegun or the freeze.

References