Translations:Hook/19/zh: Revision history

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1 December 2023

3 June 2023

2 June 2023

  • curprev 06:3306:33, 2 June 2023Darkh talk contribs 464 bytes +5 No edit summary
  • curprev 06:3206:32, 2 June 2023Darkh talk contribs 459 bytes 0 No edit summary
  • curprev 06:3006:30, 2 June 2023Darkh talk contribs 459 bytes +459 Created page with "你可能会留意到钩住不同的玩家时,拖动力度不一样。游戏中确实有两种拖动力度,分别是“弱钩”和“强钩”。需要强调玩家本身并没有被附加强弱钩索的属性,强弱钩只有在两个毛球之间才会发生。存活时间长的毛球对于存活时间短的毛球钩索力度更大。存活时间从你进入地图开始计时,每次死亡重生都将归零重新计算。"