Translations:Common Terminology/12/zh: Revision history

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25 February 2023

13 February 2023

  • curprev 13:2413:24, 13 February 2023By talk contribs 392 bytes +392 Created page with "通常指玩家站在某种墙体的边缘处,站在边缘处不会受到该墙体正上方区域(例如冻结区域,传送区域或即死区域)的影响,同时表现为站在地面上(可以补充二段跳跃)。这项技巧的原理为这些区域(冻结区域等)的实际碰撞体积比在游戏里所看到的要小一些。"