ZCatch/fr: Difference between revisions

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(ZCatch -> zCatch ; ajout de liens externes.)
(Updating to match new version of source page)
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{{stub}}
<languages/>
{{LangNavBox}}
{{DISPLAYTITLE:zCatch}}
<div lang="en" dir="ltr" class="mw-content-ltr">
{{Infobox mod
| name = zCatch
| players = 16
| developer = jxsl13
| teeworlds = 0.7
| website = https://zcat.ch/
| repository = https://github.com/jxsl13/zcatch
}}
</div>


== description du mode ==
<div lang="en" dir="ltr" class="mw-content-ltr">
le '''''zCatch''''' est un mode de jeu combattif où les joueurs se battent pour attrapper tous les autres joueurs.
In '''''zCatch''''' players are fighting with the goal to catch all the others players. You catch other players by hitting them with your weapon. When a player gets caught, they have to spectate the catcher while he's alive. If the catcher gets caught by someone else all their caught tees get released and respawn. The game stops when one player has caught all other players.
Ainsi, lorsqu'un joueur touche un autre avec un lazer ou une grenade, celui-ci est ''attrappé'', et passe en mode spectateur sur son assassin. Il restera comme cela jusqu'à ce que l'attrappeur se fasse attrapper.
</div>
Je jeu s'arrête lorsqu'un joueur a attrappé tous les autres joueurs.


Une fois un joueur attrappé, vous pouvez le libérer en pressant la touche permettant de vous tuer. Cela libérera en priorité le dernier joueur attrappé, et vous avertira avec un message.
<div lang="en" dir="ltr" class="mw-content-ltr">
You can release caught players by pressing your kill key, bound to <code>k</code> by default. It will release the last player caught, and will send you a message.
</div>


On trouve deux types de ZCatch :
<div lang="en" dir="ltr" class="mw-content-ltr">
* le '''zCatch''', où les joueurs ont un lazer
There are two kinds of zCatch:
* le '''zCatch Grenade''', où les joueurs ont un lance grenade
* '''zCatch''' with laser
Note : dans le mode ''ZCatch Grenade'', les grenades n'infligent pas de dégats à leur lanceur. Cela permet aux joueurs de prendre de la vitesse en tirant à côté d'eux.
* '''zCatch Grenade''' with [[Special:MyLanguage/grenade|grenade]]. Different to [[Special:MyLanguage/Vanilla|Vanilla]], the grenades do not inflict self damage allowing players to constantly build up speed.
The rules are based on a German ball game played in schools during physical education called "Zombieball"<ref name=":0">https://www.teeworlds.com/forum/viewtopic.php?id=5344: "do you know 'Zombieball'? I know this game from physical education and thought 'why not creating a teeworlds mod with the rules of it'."</ref>.
</div>


== expressions couremment utilisées ==
* '''rls''' : ''release'', ou libérer en français. Le joueur vous demande de le libérer.
* '''rls game?''' : un joueur qui rentre dans le serveur pose cette question afin de demander s'il doit libérer les joueurs qu'il attrape.


== Liens externes ==
<div lang="en" dir="ltr" class="mw-content-ltr">
* [https://www.teeworlds.com/forum/viewtopic.php?id=7958 poste sur le forum de Teeworlds]
== Frequently used terms ==
* [https://github.com/jxsl13/zcatch Github de la version activement maintenue]
</div>
* [https://zcat.ch/ site web]
 
<div lang="en" dir="ltr" class="mw-content-ltr">
* '''rls''': release. The player is asking you to release him.
* '''rls?''' or '''rls game?''': The catcher asks if he has to release the caught players.
</div>
 
 
<div lang="en" dir="ltr" class="mw-content-ltr">
== Timeline ==
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
* 2010-01-06: zCatch for 0.5 released by erd based on the rules of Zombieball<ref name=":0" />
* 2011-06-05: zCatch based on 0.6 gets released by TY <3<ref>zCatch 0.6 port release announcement: https://www.teeworlds.com/forum/viewtopic.php?id=7958</ref>
</div>
 
 
<div lang="en" dir="ltr" class="mw-content-ltr">
== External links ==
</div>
 
<div lang="en" dir="ltr" class="mw-content-ltr">
* [https://github.com/ddnet/zcatch DDNet zCatch repository] (Teeworlds 0.6)
</div>
 
 
<div lang="en" dir="ltr" class="mw-content-ltr">
== References ==
</div>
 
[[Category:Mods{{#translation:}}]]

Revision as of 19:04, 11 February 2023

In zCatch players are fighting with the goal to catch all the others players. You catch other players by hitting them with your weapon. When a player gets caught, they have to spectate the catcher while he's alive. If the catcher gets caught by someone else all their caught tees get released and respawn. The game stops when one player has caught all other players.

You can release caught players by pressing your kill key, bound to k by default. It will release the last player caught, and will send you a message.

There are two kinds of zCatch:

  • zCatch with laser
  • zCatch Grenade with grenade. Different to Vanilla, the grenades do not inflict self damage allowing players to constantly build up speed.

The rules are based on a German ball game played in schools during physical education called "Zombieball"[1].


Frequently used terms

  • rls: release. The player is asking you to release him.
  • rls? or rls game?: The catcher asks if he has to release the caught players.


Timeline

  • 2010-01-06: zCatch for 0.5 released by erd based on the rules of Zombieball[1]
  • 2011-06-05: zCatch based on 0.6 gets released by TY <3[2]


External links


References

  1. 1.0 1.1 https://www.teeworlds.com/forum/viewtopic.php?id=5344: "do you know 'Zombieball'? I know this game from physical education and thought 'why not creating a teeworlds mod with the rules of it'."
  2. zCatch 0.6 port release announcement: https://www.teeworlds.com/forum/viewtopic.php?id=7958