From DDraceNetwork
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    Teetow describing how some of the Teeworlds sound effects were made

    This is a list of remarkable events that happened during DDraceNetwork's lifetime and leading up to it. If you want to get a better overview, look at https://ddnet.org/news/

    Events directly related to DDNet are marked bold.

    Teewars closed beta[edit | edit source]

    • 2001: Matricks and Teetow form initial development team of "shootout". Matricks is responsible for coding, Teetow for making the music and sound effects.[1]
    • 2003-04-11: Game is named Teewars[2]
    • 2003-05-05: Hook is added to Teewars[2]
    • 2007-05-17 - 2007-05-20: Teewars developers meet at Birdie[3][4] - Uppsala's biggest LAN party

    Teewars open beta[edit | edit source]

    The teewars logo
    • 2007-05-20: Teewars 0.1 released[5]
    • 2007-08-05: Teewars 0.2 released[6] with Ninja as new weapon[7]
    The look and feel of teewars 0.3

    Teeworlds[edit | edit source]

    • 2008-03-22: Teewars renames to Teeworlds[10]
    • 2008-03-22: Teeworlds 0.4 released[11] allowing custom maps to be downloaded from the game server[12]
    • 2008-07-08: Teeworlds becomes open source[13]
    • 2009-01-13: Teeworlds 0.5 released[14] increasing max clients from 12 to 16[15][16]
    • 2010-03-01: Start of DDracemaX (DDMax)[17]
    • 2010-08-29: Teeworlds developers shut down Teeworlds[18]
    • 2010-08-30: Main developer matricks revises decision and assigns new staff[19]
    • 2011-04-09: Teeworlds 0.6 released[20][21]
    • 2013-07-18: Beginning of DDNet with first finish[22]
    • 2014-10-09: DDracemaX (DDMax) shutdown[23]
    • 2015-04-18: DDNet starts releasing DDMax maps on their server[24]
    • 2015-08-24: Teeworlds on Steam released[25][26]
    • 2015-08-25: DDNet starts applying for Steam[27]
    • 2015-09-25: DDNet closes down (server shut down)[28]
    • 2015-09-28: DDNet keeps running[29]
    • 2015-10-19: DDNet gets approved on Greenlight and can get released on Steam[30]
    • 2018-10-14: Teeworlds 0.7 released[31] with two new game modes LMS and LTS
    • 2018-10-30; Teeworlds 0.7 release status set back to beta[32]
    • 2018-12-09: Teeworlds 0.7.1 released[33]
    • 2019-03-30: DDNet Client: Server browser tab for KoG servers[34]
    • 2019-10-15: DDNet: Hammer became a buffered weapon[35][36]: Hammer now buffers like Laser, Grenade and Shotgun. When your tee is frozen and you get unfrozen for one tick you can just hold down shoot-button and it will hammer when before you had to do a frame perfect input (used before in deepfly)
    • 2019-12-09: DDNet starts running DDNet7 servers additionally to the 0.6 servers[37]. allowing Teeworlds 0.7 players to finish maps on DDNet, exactly one year after the Teeworlds 0.7.1 release
    • 2020-05-27: Practice mode has been added to DDNet[38]
    • 2020-06-24: DDNet server supports Teeworlds 0.7 clients to play natively by Learath2 superseding DDNet7 servers[39]
    • 2020-08-17: DDNet is released on Steam[40][41]
    • 2022-09-23: DDNet switches from the ddnet.tw domain to the ddnet.org domain[42]

    See also[edit | edit source]

    References[edit | edit source]

    1. Teewars initial staff: http://web.archive.org/web/20040622172527/http://www.teewars.com/teewars/index.php?page=crew
    2. 2.0 2.1 First available blog posts about Teewars: http://web.archive.org/web/20030727062250/http://www.teewars.com/teewars/index.php
    3. Blog post about the meetup: https://tlundmark.blogspot.com/2007/05/pictures-from-birdie-and-teewars.html
    4. Birdie.org conference website: https://web.archive.org/web/20070313071732/http://birdie.org:80/Allmant/
    5. Version history of wiki.teeworlds.de: https://web.archive.org/web/20120415173412/http://wiki.teeworlds.de/index.php/Versionen#Teewars_0.1.0_-_20.05.2007_12:02
    6. Teewars 0.2 release announcement: https://www.teeworlds.com/forum/viewtopic.php?id=3
    7. Teewars 0.2 release notes: https://web.archive.org/web/20071213033923/http://www.teewars.com:80/?page=downloads&id=150
    8. Teewars 0.3 release announcement: https://www.teeworlds.com/forum/viewtopic.php?id=172
    9. Teewars 0.3 release notes: https://web.archive.org/web/20071220094221/http://www.teewars.com:80/?page=downloads&id=171
    10. Forum post "About the name change": https://www.teeworlds.com/?page=journal&id=942
    11. Teeworlds 0.4 release announcement https://www.teeworlds.com/forum/viewtopic.php?id=944
    12. Teeworlds 0.4 release notes: https://web.archive.org/web/20081217091032/http://www.teeworlds.com/?page=downloads&id=940
    13. Commit updating Teeworlds license to be open source: https://github.com/teeworlds/teeworlds/commit/a13b94f9e0bca8ea892311d9d9e0c0bc48616ea7#diff-7bb54d15ef4c4e0f20bb24add68a12fccced9925b304eaa696023143d278ea26
    14. Teeworlds 0.5 release announcement: https://www.teeworlds.com/forum/viewtopic.php?id=3072
    15. Commit updating max clients to 16: https://github.com/teeworlds/teeworlds/commit/b65a2c63aa98d73e2e45b6db747793cfcda6f2c3
    16. Teeworlds 0.5 release notes: https://web.archive.org/web/20100124235758/http://www.teeworlds.com/?page=downloads&id=3073
    17. "DDracemaX was created at end of February and start of March [2010]": https://web.archive.org/web/20130619065526/http://ddrace.info/mybb/Thread-I-like-DDRacemaX
    18. Forum post talking about the shutdown "[SUPPORT] Help Us Keep TW Alive!" by HipHopBlond: https://www.teeworlds.com/forum/viewtopic.php?id=6644
    19. "Teeworlds Elders" by matricks: https://www.teeworlds.com/forum/viewtopic.php?id=6641
    20. Teeworlds 0.6 release announcement: https://www.teeworlds.com/forum/viewtopic.php?id=7602
    21. Release notes 0.6.0 to 0.6.3 with links to changelogs: https://web.archive.org/web/20141221071641/https://www.teeworlds.com/?page=downloads
    22. DDNet Timeline: https://forum.ddnet.org/viewtopic.php?f=3&t=1824
    23. First post in DDNet Forum talking about DDMax in the past: https://forum.ddnet.org/viewtopic.php?f=113&t=504
    24. "DDNet DDmaX server started!": https://forum.ddnet.org/viewtopic.php?p=13089#p13089
    25. Teeworlds Steam forum post: https://www.teeworlds.com/forum/viewtopic.php?id=11512
    26. DDNet blog post about Teeworlds steam release: https://ddnet.org/news/teeworlds-steam/
    27. DDNet greenlight blog post: https://ddnet.org/news/ddnet-steam/
    28. The End of DDraceNetwork: https://ddnet.org/news/shutdown/
    29. DDNet keeps running: https://ddnet.org/news/ddnet-keeps-running/
    30. Archive page of Steam greenlight: https://web.archive.org/web/20151227165203/https://steamcommunity.com/sharedfiles/filedetails/?id=506147661
    31. Teeworlds 0.7 release announcement: https://www.teeworlds.com/forum/viewtopic.php?id=12547
    32. "Take [0.7.0 release] as a beta": https://www.teeworlds.com/forum/viewtopic.php?pid=121864#p121864
    33. Teeworlds 0.7.1 release announcement: https://www.teeworlds.com/forum/viewtopic.php?id=12605
    34. DDNet 12.0 release notes: https://ddnet.org/news/ddnet-12.0/
    35. DDNet blog post: https://ddnet.org/news/hammer-unfreeze/
    36. Blog post by heinrich5991: https://heinrich5991.github.io/blog/blog/one-tick-unfreeze
    37. DDNet7 running on DDNets official locations blog post: https://ddnet.org/news/ddnet7/
    38. DDNet blog post: https://ddnet.org/news/practice/
    39. DDNet 14 release announcement: https://ddnet.org/news/ddnet-14.0/
    40. Steam release blog post: https://ddnet.org/news/steam-released/
    41. DDNet steam page: https://store.steampowered.com/app/412220/DDraceNetwork/
    42. https://github.com/ddnet/ddnet-web/commit/c87b1148ca0da9955a6103f919aad9a92f8163db