Hookfly: Difference between revisions

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Hookfly is a flight technique for 2 tees. It uses the [[hook]] and is a lot easier with a wall of hook through between the 2 tees. Parts usually force you to use hook fly instead of [[Hammerfly|hammer fly]] by removing the ability to [[hammer]] other tees.
Hookfly is a flight technique for 2 tees. It uses the [[hook]] and is a lot easier with a wall of hook through between the 2 tees. Parts usually force you to use hookfly instead of [[hammerfly]] by removing the ability to [[hammer]] other tees.


Initiating hook fly (with a wall of hook through):
Initiating hookfly (with a wall of hookthrough):


* Be each on one side of the wall
* Each tee is on either side of the wall
* One of the tees jumps up and hooks the other tee as high as possible
* One of the tees jumps up and hooks the other tee as high as possible
* Continuous cycle:
* After each hook, the currently higher tee hooks the lower tee
** The currently higher tee hooks the lower tee


Each hook will pull the lower tee significantly higher than the other tee was. Thereby, you will gain height each hook and are able to fly upwards indefinitely.
Each hook will pull the lower tee significantly higher than the other tee was. You will gain height with each hook and you are able to fly upwards indefinitely.


To initiate a hookfly mid-air, one tee has to cancel its fall speed by double jumping and hooking the other tee up.
To initiate a hookfly mid-air, one tee has to cancel its fall speed by double jumping and hooking the other tee up.
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=== Timing ===
=== Timing ===


Hooking the other tee the moment you are just barely above him won’t get the other tee very high. Instead, wait a little longer until
Hooking the other tee the moment you are just barely above them won’t get the other tee very high. Instead, wait a little longer until your tee has reached a decent height and the other tee is still within your hook range.


* Your tee has reached a decent height
=== Without hookthrough wall ===
* And the other tee is still well in your hook range


=== Without Hook through Wall ===
Without the wall, you will have the problem of bumping into each other, which will break the rhythm.


Without the wall you will have the problem of bumping into each other, which will break the rhythm.
To counteract the missing wall, move away from the other tee whenever you are hooking. You must move far enough to not collide, but you have to stop moving before the other tee has to hook in order to not mess up its aim.
 
To counteract the missing wall, steer away from the other tee whenever you are hooking. You must move far enough to not collide, but have to stop before the other tee has to aim its hook in order to not mess up the aiming.


[[File:Hookfly-free.mp4|gif|muted]]
[[File:Hookfly-free.mp4|gif|muted]]


== Horizontal Hook fly ==
== Horizontal Hookfly ==


For horizontal flight, the 2 tees will no longer have a side dedicated for each, but will instead revolve around each other.
For horizontal flight, the 2 tees will no longer have a side dedicated for each, but will instead move around each other in a circular motion.


To hook fly horizontally:
To hookfly horizontally:


* Stand apart from each other
* Stand apart from each other
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** Jumps up
** Jumps up
** Hooks the other tee
** Hooks the other tee
* Continuous cycle:
* Repeat this process: whenever you are on the top left relative to the other tee, hook them, then move right shortly after each hook
** Whenever you are on the top left relative to the other tee, hook him
** Move right shortly after each hook


[[File:Hookfly-horizontal.mp4|gif|muted]]
[[File:Hookfly-horizontal.mp4|gif|muted]]


== Hammer hit fly ==
== Hitfly ==


To throw another tee, jump above it and hook the tee upwards and hammer it while it is next to you. You have to dodge the other tee by moving to the side to not have it bump into you.
Hitfly is a variant of hookfly that uses the [[hammer]] to gain additional height. To do this, jump above the other tee and hook it upwards, hammering it while it is next to you. You also have to move to the side to avoid bumping into the other tee.


In a nutshell, hammer hit fly is a very precise chain of 2 tees taking turns to throw the other tee up.
Basically, hitfly is a very precise chain of 2 tees taking turns [[Throw|throwing]] the other tee.


* Initiate it by having one of the 2 tees throw the other tee up
* Initiate it by having one of the 2 tees throw the other tee upwards
* Loop it by having the thrown tee hook the other tee right before it gets hammered and using the hook to throw once again
* Repeat the process by having the thrown tee hook the other tee right before it gets hammered and using the hook to throw once again


Only the currently hooking tee moves. Move to the side after the start of the hook to dodge the other tee on its way up. Optionally, move towards the other tee again if you are out of hammer range.
Only the currently hooking tee moves. Move to the side after the start of the hook to avoid bumping into the other tee. Optionally, move towards the other tee again if you are out of hammer range.


If you fail the hammering, simply continue the cycle, you should be able to keep the fly up.
If you fail the hammering, simply continue the cycle and you should be able to continue the fly.


[[Category:Fly-Technique]]
[[Category:Fly-Technique]]
[[Category:Technique]]
[[Category:Technique]]

Revision as of 04:46, 9 October 2021

Hookfly is a flight technique for 2 tees. It uses the hook and is a lot easier with a wall of hook through between the 2 tees. Parts usually force you to use hookfly instead of hammerfly by removing the ability to hammer other tees.

Initiating hookfly (with a wall of hookthrough):

  • Each tee is on either side of the wall
  • One of the tees jumps up and hooks the other tee as high as possible
  • After each hook, the currently higher tee hooks the lower tee

Each hook will pull the lower tee significantly higher than the other tee was. You will gain height with each hook and you are able to fly upwards indefinitely.

To initiate a hookfly mid-air, one tee has to cancel its fall speed by double jumping and hooking the other tee up.

Timing

Hooking the other tee the moment you are just barely above them won’t get the other tee very high. Instead, wait a little longer until your tee has reached a decent height and the other tee is still within your hook range.

Without hookthrough wall

Without the wall, you will have the problem of bumping into each other, which will break the rhythm.

To counteract the missing wall, move away from the other tee whenever you are hooking. You must move far enough to not collide, but you have to stop moving before the other tee has to hook in order to not mess up its aim.

Horizontal Hookfly

For horizontal flight, the 2 tees will no longer have a side dedicated for each, but will instead move around each other in a circular motion.

To hookfly horizontally:

  • Stand apart from each other
  • The tee that stands in the desired direction:
    • Jumps up
    • Hooks the other tee
  • Repeat this process: whenever you are on the top left relative to the other tee, hook them, then move right shortly after each hook

Hitfly

Hitfly is a variant of hookfly that uses the hammer to gain additional height. To do this, jump above the other tee and hook it upwards, hammering it while it is next to you. You also have to move to the side to avoid bumping into the other tee.

Basically, hitfly is a very precise chain of 2 tees taking turns throwing the other tee.

  • Initiate it by having one of the 2 tees throw the other tee upwards
  • Repeat the process by having the thrown tee hook the other tee right before it gets hammered and using the hook to throw once again

Only the currently hooking tee moves. Move to the side after the start of the hook to avoid bumping into the other tee. Optionally, move towards the other tee again if you are out of hammer range.

If you fail the hammering, simply continue the cycle and you should be able to continue the fly.