Hammerfly
El Hammerfly es la técnica de vuelo más común con 2 tees.
Para hacer hammerfly:
- 2 tees deben estar uno encima del otro (pueden usar una pared para alinearse)
- El tee de abajo golpea con el martillo al de arriba continuamente
- El de arriba (el 'conductor') continuamente hookea al de abajo
Los golpes del martillo propulsan al conductor hacia arriba
El gancho continuo:
- Tira hacia arriba al tee que martillea
- Mantiene a los dos tees en el rango del martillo
De esta forma, pueden volar hacia arriba indefinidamente.
Timing
Espamear el hammer y el gancho hará que no puedan subir con facilidad.
Como el tee que martillea, intenta golpear cada vez que acabas de rebotar del otro tee.
Como conductor, nunca sueltes al otro tee en el aire. Engancha al tee cada dos golpes, de esta forma mantendrás un buen ritmo.
Sin alinearse
Siempre que no haya una pared para alinearse en forma de torre:
- Escojan a un tee para que conduzca
- El tee conductor salta sobre el otro
- Comiencen el ciclo habitual de hammerfly
Conduciendo
Conducir permite al tee conductor dirigir el hammerfly para los lados. Al hacerlo correctamente, esto les permitirá volar horizontalmente.
Para conducir, el conductor debe moverse en la dirección deseada justo después de ser golpeado por el hammer.
Empieza moviéndote muy ligeramente. Mientras más te mueves por golpe, el hammerfly es más horizontal y, a la vez, más inestable.
Dejarse caer al hacer Hammerfly
Some parts require you to drop a bit during a hammerfly.
If the driver still has double jump available, you could:
- Stop the hammerfly cycle shortly
- Have the driver double jump to cancel the falling speed
- Start the hammerfly cycle again
Without double jump, you can:
- Stop the hammering
- Have the driver hook the lower tee again and again to bump into each other
The bumping will slow down the drop significantly. This way you can start the cycle any time you want.
Note however, that you want to have strong hook as the driver for this, else the bumping might not work as well.
Kinta
Kinta (or ‘Kintafly’) is a special but much harder variant of hammerfly. It is usually done below a ceiling and allows horizontal flight in much tighter space.
For kinta, both tees have to move in the desired direction at the same time. Don’t move continuously, but instead like you would move while driving.
What you want to achieve is that both tees stay above each other. Note that you might have to adapt your hammering rhythm.
To initiate kinta successfully, start moving at the same time. Usually you start moving in the direction once the upper tee is near the ceiling.
Speedfly
Speedfly can be attempted during a usual hammerfly to reach high vertical velocity.
Initiate speedfly as the driver by double jumping just before you will get hammered. If you got the timing, you will suddenly gain a lot of height than usual on the hammer hit.
To keep the speed up, the hammering tee always has to hammer just before bumping into the upper tee, which would break it.
Pretty much every time window for this trick is very narrow.
Aoe made a tutorial video covering speedfly.
Triplefly
A fly technique similar to hammerfly, but with the addition that the hammerer also hooks a 3rd tee. The third tee can be frozen or deep, because it has to do nothing.
It requires the tee that hammers to also hook between hammers.
This technique is regarded as requiring high skill by the tee that does the hammering.
It's also possible for the 3rd tee to hook another tee, and this one another... allowing to carry several players.