Created page with "{{note|游戏内,玩家所操控的角色叫“Tee”,因此本文中的“Tee”都指代玩家所操控的角色。}} 当您看到本文时,您已经在游玩《DDNet》了吧?您可能因为不会操作,不了解特性,又或其它种种原因而找到了本文。恭喜您,您找对地方了!本文作为'''入门指南''',旨在带您从零开始带您游玩《DDNet》。"
From the main menu, click on ''Play'' and then select a server, it is recommended that new players join [https://ddnet.org/maps/Tutorial Tutorial] map. It is best to play only '''[[Special:MyLanguage/Ranks_and_Points#Points|Novice]]''' servers at first, then when you understand the basics of the game you can move on to more challenging map types,like [[Special:MyLanguage/Moderate|Moderate]] or [[Special:MyLanguage/DDmaX|DDmaX]]. To see these maps, remove the word 'Novice' from the filter
* Move left and right with {{key press|A}} and {{key press|D}}, and jump with {{key press|Space}}.
===基本按键操作===
* Aim with your mouse - note that your cursor inside the game is locked to a large circular region around the center of the screen.
* Hook with right click. Hooking allows you to hook onto hookable [[Special:MyLanguage/Tiles|tiles]] or other [[Special:MyLanguage/Collision#Tee Collision|tees]].
在默认情况下,基本按键操作如下:
* Fire/use your current active [[:Category:Weapon|weapon]] with left click.
* Emote with {{key press|Shift}}. Most of the communication in DDNet can happen without even chatting, as tees often use the [[Special:MyLanguage/pistol|pistol]] to signal where to go and express how they feel about a [[Special:MyLanguage/Drag Part|map part]] using emotes, such as the tear drop emote {{Emote|drop}} for a [[Special:MyLanguage/Common_Terminology#Faily_part|faily part]].
The {{Hook|hook}} reaches about 11 blocks, although the range is slightly different whether you hook a hookable [[Special:MyLanguage/Tiles|tile]] or a tee (due to hitbox differences).
===武器===
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
玩家游戏中会默认持有两种武器:
Hooking a {{TileLink|{{Tile|entities|1}}|Collision#Block_Types|hookable tile}} will accelerate you towards the end of the hook until the maximum hook speed is reached (about 20 blocks per second).
* {{Hammer|锤子}}:用于解冻他人或者起跳技巧。
</div>
* {{Pistol|手枪}}:用于和他人交流。
<div lang="en" dir="ltr" class="mw-content-ltr">
玩家在地图中可能获取三种武器:
Hooking a tee both pulls the tee towards you at a fast rate, and you towards the tee at a slower rate. A tee hooking another tee physics are governed by [[Special:MyLanguage/Hook#Weak_hook_/_strong_hook|strong hook and weak hook]].
A tee inside a {{TileLink|{{Tile|entities|9}}/{{Tile|game|9}}|Freeze|freeze tile}} will be continuously frozen (recognizable due to changing to a ninja skin) and unable to move.
On a standard freeze tile, you will continue to be frozen for [[Special:MyLanguage/Freeze#Unfreeze_Time|3 seconds]] after being outside a freeze tile. If another tee hammers a frozen tee, it will become unfrozen unless you are [[Special:MyLanguage/Freeze#Deep_Freeze|deep frozen]].
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
On older maps, there may be a {{Tile|game|198}} [[Special:MyLanguage/Freeze#Heart|heart tile]] which acts like a freeze tile, but has a bigger hit box.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Jumping ===
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
By pressing {{key press|Space}} one can jump. Tees have a ground jump and an air jump, but it is possible to have more than [[Special:MyLanguage/Jump#Changing_the_number_of_jumps|1 air jump]].
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
A [[Special:MyLanguage/Jump#Wall_jump|wall jump]] can be achieved on walls marked with a wall jump tile{{Tile|entities|16}}, it requires the tee to touch the wall while falling down.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Weapons ===
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
A tee always starts with the following weapons:
*{{Hammer}}: Used to unfreeze others, do drag parts and other techniques.
*{{Pistol}}: Used for communication with other tees.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
These are weapons that can be collected in maps that feature them:
*{{Shotgun}}: Shoots a laser that bounces on walls and pulls others towards you (or the last bounced position).
*{{Grenade}}: Shoots a grenade whose projectile pushes tees outwards upon exploding.
*{{Laser}}: Shoots a laser that bounces on walls and unfreezes tees.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
=== Basic Techniques ===
</div>
{{Todo|<span lang="en" dir="ltr" class="mw-content-ltr">A short overview of the most basic techniques that will be useful early on, such as hammerfly, hammer throw/run.</span>}}
<div lang="en" dir="ltr" class="mw-content-ltr">
<span id="Personalizing_your_tee"></span>
== Personalizing your tee ==
==定制你的Tee==
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
绝大多数个性化功能可以在设置找到。
Most of the personalization can be done in the settings.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
====玩家设置栏====
==== Player Tab ====
可以设置本体和分身的昵称和战队、旗帜。
Here Name, Clan and Flag can be set for the main tee and the dummy.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
====Tee 设置栏====
==== Tee Tab ====
可以设置本体和分身的皮肤外观。
This tab allows for changes to the ingame appearance.
# In this field, the name of the skin can be manually entered (case sensitive). This is necessary when using a skin that is not listed in the big list below.
# If this setting is checked, the settings for the dummy can be edited.
# 此处选中表示禁用所有非原生皮肤,包括本地皮肤。
# This enables the use and display of skins from a database. If this is disabled and another player uses a skin that is not available locally, the default skin will be displayed instead.
# In the official skin database, skins are divided into "normal" and "community" skins. When this checkmark is set, community skins, which may appear less "teelike," will be downloaded.
# This disables all but the original vanilla skins, even other local ones.
# 此处可以调整进入服务器时脸部表情。
# This is just a fun setting to fool around with. However, other players can only see the effect, if they have enabled it as well.
# 此处选中允许自定义皮肤颜色,注意本体和分身的设置独立。
# Some skins have multiple variants. For example, in the screenshot, the selected camo skin and coala_cammo can be seen. In this case, "coala" is the prefix. With this field, variants for such skins can be easily switched, although the same result can be achieved by using the variant directly.
# 这个按钮会跳转到[https://ddnet.org/skins/ 官方皮肤库]。
# Here, the eyes that the tee will use when joining a server can be set.
# This setting allows for the customization of the body and feet colors of the tee.
# This button opens the [https://ddnet.org/skins/ website of official Skin Database].
More skins can be found in the Skin Database (10) in order to use these (3) needs to be enabled and (5) disabled. To use community skins, (4) needs to be checked as well. To apply the skin, the name of the skin has to be entered or copied into (1).
There are other databases like [https://skins.tw/ skins.tw] with even more skins than the official database. But they have to be [https://skins.tw/posts/ddnet-integration integrated separately] to use.
</div>
<div lang="en" dir="ltr" class="mw-content-ltr">
====游戏界面设置栏====
==== Appearance Tab ====
可以设置HUD和聊天以及其他常规画面效果。画面效果仅对自己可见。他人不可见。
Here are settings about the HUD, Chat and other general visuals located. Other players cant see the effect of these settings.
Here can ingame textures be selected. Common places to get Assets are Discord and [https://skins.tw/ skins.tw]. Other players cant see the effect of these settings.